Update WebGL2 IDL for recently removed constants

RESOLVED WORKSFORME

Status

()

RESOLVED WORKSFORME
4 years ago
3 years ago

People

(Reporter: bjacob, Unassigned)

Tracking

(Blocks: 1 bug)

Other Branch
Points:
---

Firefox Tracking Flags

(Not tracked)

Details

(URL)

Attachments

(1 attachment)

Created attachment 8489557 [details] [diff] [review]
update-webidl-for-removed-constants
Attachment #8489557 - Flags: review?(dglastonbury)
Oh, and this also comments out the mapBuffer entry points, which are not currently part of WebGL2 --- needed to pass another test.
Comment on attachment 8489557 [details] [diff] [review]
update-webidl-for-removed-constants

Review of attachment 8489557 [details] [diff] [review]:
-----------------------------------------------------------------

::: dom/webidl/WebGL2RenderingContext.webidl
@@ +545,4 @@
>      ArrayBuffer? mapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
>      boolean unmapBuffer(GLenum target);
>      void flushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
> +    */

This should really be spec'd as an extension instead as part of the main WebGL2RenderingContext.
Attachment #8489557 - Flags: review?(dglastonbury) → review+
All tests passed.
Status: NEW → RESOLVED
Last Resolved: 3 years ago
Resolution: --- → WORKSFORME
You need to log in before you can comment on or make changes to this bug.