Closed Bug 1072711 Opened 6 years ago Closed 6 years ago

error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_*' : redefinition; previous definition was 'enumerator'

Categories

(SeaMonkey :: Build Config, defect)

SeaMonkey 2.30 Branch
x86
Windows Server 2003
defect
Not set
normal

Tracking

(Not tracked)

RESOLVED DUPLICATE of bug 1069114

People

(Reporter: ewong, Unassigned)

Details

I'm seeing this bustage on Win32 c-b build. Not sure if this is related
to an earlier gfx bug (don't remember which one off hand). I'm filing this
just in case.


        d:\msvs10\vc\include\typeinfo(177) : see declaration of 'std::bad_typeid'
d:\sdks\v7.0\include\d3d10.h(650) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(125) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED'
d:\sdks\v7.0\include\d3d10.h(651) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_POINTLIST' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(126) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_POINTLIST'
d:\sdks\v7.0\include\d3d10.h(652) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_LINELIST' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(127) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_LINELIST'
d:\sdks\v7.0\include\d3d10.h(653) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(128) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP'
d:\sdks\v7.0\include\d3d10.h(654) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(129) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST'
d:\sdks\v7.0\include\d3d10.h(655) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(130) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP'
d:\sdks\v7.0\include\d3d10.h(656) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(131) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ'
d:\sdks\v7.0\include\d3d10.h(657) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(132) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ'
d:\sdks\v7.0\include\d3d10.h(658) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(133) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ'
d:\sdks\v7.0\include\d3d10.h(660) : error C2365: 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(134) : see declaration of 'D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ'
d:\sdks\v7.0\include\d3d10.h(664) : error C2365: 'D3D10_PRIMITIVE_UNDEFINED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(219) : see declaration of 'D3D10_PRIMITIVE_UNDEFINED'
d:\sdks\v7.0\include\d3d10.h(665) : error C2365: 'D3D10_PRIMITIVE_POINT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(220) : see declaration of 'D3D10_PRIMITIVE_POINT'
d:\sdks\v7.0\include\d3d10.h(666) : error C2365: 'D3D10_PRIMITIVE_LINE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(221) : see declaration of 'D3D10_PRIMITIVE_LINE'
d:\sdks\v7.0\include\d3d10.h(667) : error C2365: 'D3D10_PRIMITIVE_TRIANGLE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(222) : see declaration of 'D3D10_PRIMITIVE_TRIANGLE'
d:\sdks\v7.0\include\d3d10.h(668) : error C2365: 'D3D10_PRIMITIVE_LINE_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(223) : see declaration of 'D3D10_PRIMITIVE_LINE_ADJ'
d:\sdks\v7.0\include\d3d10.h(670) : error C2365: 'D3D10_PRIMITIVE_TRIANGLE_ADJ' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(224) : see declaration of 'D3D10_PRIMITIVE_TRIANGLE_ADJ'
d:\sdks\v7.0\include\d3d10.h(709) : error C2365: 'D3D10_SRV_DIMENSION_UNKNOWN' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(279) : see declaration of 'D3D10_SRV_DIMENSION_UNKNOWN'
d:\sdks\v7.0\include\d3d10.h(710) : error C2365: 'D3D10_SRV_DIMENSION_BUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(280) : see declaration of 'D3D10_SRV_DIMENSION_BUFFER'
d:\sdks\v7.0\include\d3d10.h(711) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE1D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(281) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE1D'
d:\sdks\v7.0\include\d3d10.h(712) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE1DARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(282) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE1DARRAY'
d:\sdks\v7.0\include\d3d10.h(713) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE2D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(283) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE2D'
d:\sdks\v7.0\include\d3d10.h(714) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE2DARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(284) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE2DARRAY'
d:\sdks\v7.0\include\d3d10.h(715) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE2DMS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(285) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE2DMS'
d:\sdks\v7.0\include\d3d10.h(716) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(286) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY'
d:\sdks\v7.0\include\d3d10.h(717) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURE3D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(287) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURE3D'
d:\sdks\v7.0\include\d3d10.h(719) : error C2365: 'D3D10_SRV_DIMENSION_TEXTURECUBE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(288) : see declaration of 'D3D10_SRV_DIMENSION_TEXTURECUBE'
d:\sdks\v7.0\include\d3d10misc.h(37) : error C2011: 'ID3D10Blob' : 'struct' type redefinition
        d:\sdks\dx10\include\d3dcommon.h(340) : see declaration of 'ID3D10Blob'
d:\sdks\v7.0\include\d3d10shader.h(135) : error C2365: 'D3D10_SVC_SCALAR' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(448) : see declaration of 'D3D10_SVC_SCALAR'
d:\sdks\v7.0\include\d3d10shader.h(136) : error C2365: 'D3D10_SVC_VECTOR' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(449) : see declaration of 'D3D10_SVC_VECTOR'
d:\sdks\v7.0\include\d3d10shader.h(137) : error C2365: 'D3D10_SVC_MATRIX_ROWS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(450) : see declaration of 'D3D10_SVC_MATRIX_ROWS'
d:\sdks\v7.0\include\d3d10shader.h(138) : error C2365: 'D3D10_SVC_MATRIX_COLUMNS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(451) : see declaration of 'D3D10_SVC_MATRIX_COLUMNS'
d:\sdks\v7.0\include\d3d10shader.h(139) : error C2365: 'D3D10_SVC_OBJECT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(452) : see declaration of 'D3D10_SVC_OBJECT'
d:\sdks\v7.0\include\d3d10shader.h(140) : error C2365: 'D3D10_SVC_STRUCT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(453) : see declaration of 'D3D10_SVC_STRUCT'
d:\sdks\v7.0\include\d3d10shader.h(142) : error C2365: 'D3D11_SVC_INTERFACE_CLASS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(454) : see declaration of 'D3D11_SVC_INTERFACE_CLASS'
d:\sdks\v7.0\include\d3d10shader.h(143) : error C2365: 'D3D11_SVC_INTERFACE_POINTER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(455) : see declaration of 'D3D11_SVC_INTERFACE_POINTER'
d:\sdks\v7.0\include\d3d10shader.h(152) : error C2365: 'D3D10_SVF_USERPACKED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(465) : see declaration of 'D3D10_SVF_USERPACKED'
d:\sdks\v7.0\include\d3d10shader.h(153) : error C2365: 'D3D10_SVF_USED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(466) : see declaration of 'D3D10_SVF_USED'
d:\sdks\v7.0\include\d3d10shader.h(155) : error C2365: 'D3D11_SVF_INTERFACE_POINTER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(467) : see declaration of 'D3D11_SVF_INTERFACE_POINTER'
d:\sdks\v7.0\include\d3d10shader.h(167) : error C2365: 'D3D10_SVT_VOID' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(526) : see declaration of 'D3D10_SVT_VOID'
d:\sdks\v7.0\include\d3d10shader.h(168) : error C2365: 'D3D10_SVT_BOOL' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(527) : see declaration of 'D3D10_SVT_BOOL'
d:\sdks\v7.0\include\d3d10shader.h(169) : error C2365: 'D3D10_SVT_INT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(528) : see declaration of 'D3D10_SVT_INT'
d:\sdks\v7.0\include\d3d10shader.h(170) : error C2365: 'D3D10_SVT_FLOAT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(529) : see declaration of 'D3D10_SVT_FLOAT'
d:\sdks\v7.0\include\d3d10shader.h(171) : error C2365: 'D3D10_SVT_STRING' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(530) : see declaration of 'D3D10_SVT_STRING'
d:\sdks\v7.0\include\d3d10shader.h(172) : error C2365: 'D3D10_SVT_TEXTURE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(531) : see declaration of 'D3D10_SVT_TEXTURE'
d:\sdks\v7.0\include\d3d10shader.h(173) : error C2365: 'D3D10_SVT_TEXTURE1D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(532) : see declaration of 'D3D10_SVT_TEXTURE1D'
d:\sdks\v7.0\include\d3d10shader.h(174) : error C2365: 'D3D10_SVT_TEXTURE2D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(533) : see declaration of 'D3D10_SVT_TEXTURE2D'
d:\sdks\v7.0\include\d3d10shader.h(175) : error C2365: 'D3D10_SVT_TEXTURE3D' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(534) : see declaration of 'D3D10_SVT_TEXTURE3D'
d:\sdks\v7.0\include\d3d10shader.h(176) : error C2365: 'D3D10_SVT_TEXTURECUBE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(535) : see declaration of 'D3D10_SVT_TEXTURECUBE'
d:\sdks\v7.0\include\d3d10shader.h(177) : error C2365: 'D3D10_SVT_SAMPLER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(536) : see declaration of 'D3D10_SVT_SAMPLER'
d:\sdks\v7.0\include\d3d10shader.h(178) : error C2365: 'D3D10_SVT_PIXELSHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(541) : see declaration of 'D3D10_SVT_PIXELSHADER'
d:\sdks\v7.0\include\d3d10shader.h(179) : error C2365: 'D3D10_SVT_VERTEXSHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(542) : see declaration of 'D3D10_SVT_VERTEXSHADER'
d:\sdks\v7.0\include\d3d10shader.h(180) : error C2365: 'D3D10_SVT_UINT' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(545) : see declaration of 'D3D10_SVT_UINT'
d:\sdks\v7.0\include\d3d10shader.h(181) : error C2365: 'D3D10_SVT_UINT8' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(546) : see declaration of 'D3D10_SVT_UINT8'
d:\sdks\v7.0\include\d3d10shader.h(182) : error C2365: 'D3D10_SVT_GEOMETRYSHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(547) : see declaration of 'D3D10_SVT_GEOMETRYSHADER'
d:\sdks\v7.0\include\d3d10shader.h(183) : error C2365: 'D3D10_SVT_RASTERIZER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(548) : see declaration of 'D3D10_SVT_RASTERIZER'
d:\sdks\v7.0\include\d3d10shader.h(184) : error C2365: 'D3D10_SVT_DEPTHSTENCIL' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(549) : see declaration of 'D3D10_SVT_DEPTHSTENCIL'
d:\sdks\v7.0\include\d3d10shader.h(185) : error C2365: 'D3D10_SVT_BLEND' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(550) : see declaration of 'D3D10_SVT_BLEND'
d:\sdks\v7.0\include\d3d10shader.h(186) : error C2365: 'D3D10_SVT_BUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(551) : see declaration of 'D3D10_SVT_BUFFER'
d:\sdks\v7.0\include\d3d10shader.h(187) : error C2365: 'D3D10_SVT_CBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(552) : see declaration of 'D3D10_SVT_CBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(188) : error C2365: 'D3D10_SVT_TBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(553) : see declaration of 'D3D10_SVT_TBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(189) : error C2365: 'D3D10_SVT_TEXTURE1DARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(554) : see declaration of 'D3D10_SVT_TEXTURE1DARRAY'
d:\sdks\v7.0\include\d3d10shader.h(190) : error C2365: 'D3D10_SVT_TEXTURE2DARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(555) : see declaration of 'D3D10_SVT_TEXTURE2DARRAY'
d:\sdks\v7.0\include\d3d10shader.h(191) : error C2365: 'D3D10_SVT_RENDERTARGETVIEW' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(556) : see declaration of 'D3D10_SVT_RENDERTARGETVIEW'
d:\sdks\v7.0\include\d3d10shader.h(192) : error C2365: 'D3D10_SVT_DEPTHSTENCILVIEW' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(557) : see declaration of 'D3D10_SVT_DEPTHSTENCILVIEW'
d:\sdks\v7.0\include\d3d10shader.h(194) : error C2365: 'D3D10_SVT_TEXTURE2DMS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(558) : see declaration of 'D3D10_SVT_TEXTURE2DMS'
d:\sdks\v7.0\include\d3d10shader.h(195) : error C2365: 'D3D10_SVT_TEXTURE2DMSARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(559) : see declaration of 'D3D10_SVT_TEXTURE2DMSARRAY'
d:\sdks\v7.0\include\d3d10shader.h(197) : error C2365: 'D3D10_SVT_TEXTURECUBEARRAY' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(560) : see declaration of 'D3D10_SVT_TEXTURECUBEARRAY'
d:\sdks\v7.0\include\d3d10shader.h(199) : error C2365: 'D3D11_SVT_HULLSHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(561) : see declaration of 'D3D11_SVT_HULLSHADER'
d:\sdks\v7.0\include\d3d10shader.h(200) : error C2365: 'D3D11_SVT_DOMAINSHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(562) : see declaration of 'D3D11_SVT_DOMAINSHADER'
d:\sdks\v7.0\include\d3d10shader.h(202) : error C2365: 'D3D11_SVT_INTERFACE_POINTER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(563) : see declaration of 'D3D11_SVT_INTERFACE_POINTER'
d:\sdks\v7.0\include\d3d10shader.h(203) : error C2365: 'D3D11_SVT_COMPUTESHADER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(564) : see declaration of 'D3D11_SVT_COMPUTESHADER'
d:\sdks\v7.0\include\d3d10shader.h(205) : error C2365: 'D3D11_SVT_DOUBLE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(565) : see declaration of 'D3D11_SVT_DOUBLE'
d:\sdks\v7.0\include\d3d10shader.h(214) : error C2365: 'D3D10_SIF_USERPACKED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(588) : see declaration of 'D3D10_SIF_USERPACKED'
d:\sdks\v7.0\include\d3d10shader.h(215) : error C2365: 'D3D10_SIF_COMPARISON_SAMPLER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(589) : see declaration of 'D3D10_SIF_COMPARISON_SAMPLER'
d:\sdks\v7.0\include\d3d10shader.h(216) : error C2365: 'D3D10_SIF_TEXTURE_COMPONENT_0' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(590) : see declaration of 'D3D10_SIF_TEXTURE_COMPONENT_0'
d:\sdks\v7.0\include\d3d10shader.h(217) : error C2365: 'D3D10_SIF_TEXTURE_COMPONENT_1' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(591) : see declaration of 'D3D10_SIF_TEXTURE_COMPONENT_1'
d:\sdks\v7.0\include\d3d10shader.h(218) : error C2365: 'D3D10_SIF_TEXTURE_COMPONENTS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(592) : see declaration of 'D3D10_SIF_TEXTURE_COMPONENTS'
d:\sdks\v7.0\include\d3d10shader.h(229) : error C2365: 'D3D10_SIT_CBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(610) : see declaration of 'D3D10_SIT_CBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(230) : error C2365: 'D3D10_SIT_TBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(611) : see declaration of 'D3D10_SIT_TBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(231) : error C2365: 'D3D10_SIT_TEXTURE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(612) : see declaration of 'D3D10_SIT_TEXTURE'
d:\sdks\v7.0\include\d3d10shader.h(232) : error C2365: 'D3D10_SIT_SAMPLER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(613) : see declaration of 'D3D10_SIT_SAMPLER'
d:\sdks\v7.0\include\d3d10shader.h(233) : error C2365: 'D3D11_SIT_UAV_RWTYPED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(614) : see declaration of 'D3D11_SIT_UAV_RWTYPED'
d:\sdks\v7.0\include\d3d10shader.h(234) : error C2365: 'D3D11_SIT_STRUCTURED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(615) : see declaration of 'D3D11_SIT_STRUCTURED'
d:\sdks\v7.0\include\d3d10shader.h(235) : error C2365: 'D3D11_SIT_UAV_RWSTRUCTURED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(616) : see declaration of 'D3D11_SIT_UAV_RWSTRUCTURED'
d:\sdks\v7.0\include\d3d10shader.h(236) : error C2365: 'D3D11_SIT_BYTEADDRESS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(617) : see declaration of 'D3D11_SIT_BYTEADDRESS'
d:\sdks\v7.0\include\d3d10shader.h(237) : error C2365: 'D3D11_SIT_UAV_RWBYTEADDRESS' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(618) : see declaration of 'D3D11_SIT_UAV_RWBYTEADDRESS'
d:\sdks\v7.0\include\d3d10shader.h(238) : error C2365: 'D3D11_SIT_UAV_APPEND_STRUCTURED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(619) : see declaration of 'D3D11_SIT_UAV_APPEND_STRUCTURED'
d:\sdks\v7.0\include\d3d10shader.h(239) : error C2365: 'D3D11_SIT_UAV_CONSUME_STRUCTURED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(620) : see declaration of 'D3D11_SIT_UAV_CONSUME_STRUCTURED'
d:\sdks\v7.0\include\d3d10shader.h(240) : error C2365: 'D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(622) : see declaration of 'D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER'
d:\sdks\v7.0\include\d3d10shader.h(245) : error C2365: 'D3D10_CBF_USERPACKED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(627) : see declaration of 'D3D10_CBF_USERPACKED'
d:\sdks\v7.0\include\d3d10shader.h(253) : error C2365: 'D3D10_CT_CBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(637) : see declaration of 'D3D10_CT_CBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(254) : error C2365: 'D3D10_CT_TBUFFER' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(638) : see declaration of 'D3D10_CT_TBUFFER'
d:\sdks\v7.0\include\d3d10shader.h(259) : error C2365: 'D3D10_NAME_UNDEFINED' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(669) : see declaration of 'D3D10_NAME_UNDEFINED'
d:\sdks\v7.0\include\d3d10shader.h(262) : error C2365: 'D3D10_NAME_POSITION' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(670) : see declaration of 'D3D10_NAME_POSITION'
d:\sdks\v7.0\include\d3d10shader.h(263) : error C2365: 'D3D10_NAME_CLIP_DISTANCE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(671) : see declaration of 'D3D10_NAME_CLIP_DISTANCE'
d:\sdks\v7.0\include\d3d10shader.h(264) : error C2365: 'D3D10_NAME_CULL_DISTANCE' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(672) : see declaration of 'D3D10_NAME_CULL_DISTANCE'
d:\sdks\v7.0\include\d3d10shader.h(265) : error C2365: 'D3D10_NAME_RENDER_TARGET_ARRAY_INDEX' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(673) : see declaration of 'D3D10_NAME_RENDER_TARGET_ARRAY_INDEX'
d:\sdks\v7.0\include\d3d10shader.h(266) : error C2365: 'D3D10_NAME_VIEWPORT_ARRAY_INDEX' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(674) : see declaration of 'D3D10_NAME_VIEWPORT_ARRAY_INDEX'
d:\sdks\v7.0\include\d3d10shader.h(267) : error C2365: 'D3D10_NAME_VERTEX_ID' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(675) : see declaration of 'D3D10_NAME_VERTEX_ID'
d:\sdks\v7.0\include\d3d10shader.h(268) : error C2365: 'D3D10_NAME_PRIMITIVE_ID' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(676) : see declaration of 'D3D10_NAME_PRIMITIVE_ID'
d:\sdks\v7.0\include\d3d10shader.h(269) : error C2365: 'D3D10_NAME_INSTANCE_ID' : redefinition; previous definition was 'enumerator'
        d:\sdks\dx10\include\d3dcommon.h(677) : see declaration of 'D3D10_NAME_INSTANCE_ID'
d:\sdks\v7.0\include\d3d10shader.h(269) : fatal error C1003: error count exceeds 100; stopping compilation
e:/builds/slave/c-beta-w32/build/mozilla/config/rules.mk:991: recipe for target 'loadimageSSE2.obj' failed
mozmake.exe[5]: Leaving directory 'e:/builds/slave/c-beta-w32/build/objdir/mozilla/gfx/angle/src/libGLESv2'
e:/builds/slave/c-beta-w32/build/mozilla/config/recurse.mk:98: recipe for target 'gfx/angle/src/libGLESv2/compile' failed
mozmake.exe[4]: Leaving directory 'e:/builds/slave/c-beta-w32/build/objdir/mozilla'
e:/builds/slave/c-beta-w32/build/mozilla/config/recurse.mk:42: recipe for target 'compile' failed
mozmake.exe[3]: Leaving directory 'e:/builds/slave/c-beta-w32/build/objdir/mozilla'
e:/builds/slave/c-beta-w32/build/mozilla/config/rules.mk:584: recipe for target 'default' failed
mozmake.exe[2]: Leaving directory 'e:/builds/slave/c-beta-w32/build/objdir/mozilla'
mozmake.exe[5]: *** [loadimageSSE2.obj] Error 2
mozmake.exe[4]: *** [gfx/angle/src/libGLESv2/compile] Error 2
mozmake.exe[3]: *** [compile] Error 2
mozmake.exe[2]: *** [default] Error 2
Makefile:52: recipe for target 'default' failed
mozmake.exe[1]: Leaving directory 'e:/builds/slave/c-beta-w32/build/objdir'
client.mk:398: recipe for target 'build' failed
mozmake.exe[1]: *** [default] Error 2
mozmake.exe: *** [build] Error 2
program finished with exit code 2
elapsedTime=4272.781000
Status: NEW → RESOLVED
Closed: 6 years ago
Resolution: --- → DUPLICATE
Duplicate of bug: 1069114
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