Closed Bug 1096712 Opened 11 years ago Closed 7 years ago

[Loop] While connected with another device, if one device makes a call, then the loop app is closed, the other call will stay on hold for a few minutes

Categories

(Firefox OS Graveyard :: Gaia::Loop, defect)

ARM
Gonk (Firefox OS)
defect
Not set
normal

Tracking

(b2g-v2.0 affected, b2g-v2.1 affected, b2g-v2.2 affected)

RESOLVED WONTFIX
Tracking Status
b2g-v2.0 --- affected
b2g-v2.1 --- affected
b2g-v2.2 --- affected

People

(Reporter: rmead, Unassigned)

References

()

Details

(Whiteboard: [2.1-exploratory-3][mobile app][blocking])

Attachments

(1 file)

Attached file Flame2.1logcat.txt
Description: While on a Loop call with another device, if Device A makes a call to a third device, Device B's loop call will be put on hold. If device A then force quits the loop app, Device B won't register the lost signal and remain on hold for several minutes before ending. Prereq: Have the loop app installed on 2 devices and have a 3rd device too Repro Steps: 1) Update a Flame device to BuildID: 20141107001205 2) Establish a loop call between the 2 devices 3) Use Device A's 'Dialer' app and call the 3rd device(Device B should be put on hold) 4) On Device A, go into card view and force close the loop call Actual: The call Ends on Device A, but Device B continues to remain on hold for several minutes Expected: The loop call should end on Device A and Device B Flame 2.1(319mb)(KitKat)(Shallow Flash) Device: Flame 2.1 (319mb)(Kitkat Base)(Shallow Flash) BuildID: 20141110001201 Gaia: 0ec1925fc37b7c71d129ae44e42516a0cfb013c4 Gecko: 97487a2d1ee6 Version: 34.0 (2.1) Firmware: V188-1 User Agent: Mozilla/5.0 (Mobile; rv:34.0) Gecko/34.0 Firefox/34.0 Notes: Due to a Bug 1095706, sometimes it can be difficult to force close the Loop app Repro frequency: 100% See attached: logcat, video - http://youtu.be/evguWlyh-wk
This issue also occur in Flame 2.2(319mb) and Flame 2.0(319mb) While on a loop call, if one device calls a 3rd device via the dialer, Device B's loop call will be put on hold. If Device A's loop call is force closed, it won't be recognized on Device B and it will remain on hold for several minutes. Flame 2.2 Device: Flame 2.2 Master (319mb)(Kitkat Base)(Shallow Flash) BuildID: 20141110040206 Gaia: 5f8206bab97cdd7b547cc2c8953cadb2a80a7e11 Gecko: d380166816dd Version: 36.0a1 (2.2 Master) Firmware: V188-1 User Agent: Mozilla/5.0 (Mobile; rv:36.0) Gecko/36.0 Firefox/36.0 Flame 2.0 Device: Flame 2.0 (319mb)(Kitkat Base)(Shallow Flash) BuildID: 20141110000204 Gaia: d3e4da377ee448f9c25f908159480e867dfb13f3 Gecko: 7198906837e7 Version: 32.0 (2.0) Firmware: V188-1 User Agent: Mozilla/5.0 (Mobile; rv:32.0) Gecko/32.0 Firefox/32.0
QA Whiteboard: [QAnalyst-Triage?]
Flags: needinfo?(ktucker)
Massimo, can you weigh in on whether or not this is a blocker? The call seems to remain on hold for a while after the call has ended.
QA Whiteboard: [QAnalyst-Triage?] → [QAnalyst-Triage+]
Flags: needinfo?(ktucker)
Whiteboard: [2.1-exploratory-3] → [2.1-exploratory-3][mobile app][blocking]
flame v2.0 188based Gecko-aaf47aa Gaia-28991b2 Loop version:1.1, 38eadf0 I can't reproduce this bug, because with a Loop call established I can't close Loop application. Also, when user clicks in "home" button with GSM call established, this call is positioned in header and I can't do drag and drop in "utility try".
Firefox OS is not being worked on
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → WONTFIX
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