Closed Bug 1111951 Opened 10 years ago Closed 10 years ago

[Flame][Music]Music will be played and user can hear the small voice of music which seems to come from the receiver during the call.

Categories

(Firefox OS Graveyard :: Gaia::Music, defect)

ARM
Gonk (Firefox OS)
defect
Not set
major

Tracking

(b2g-v2.1 affected, b2g-v2.2 affected)

RESOLVED WONTFIX
Tracking Status
b2g-v2.1 --- affected
b2g-v2.2 --- affected

People

(Reporter: lixia, Unassigned)

References

Details

Attachments

(2 files)

Attached file logcat_1605.txt
[1.Description]: [Flame][v2.1&2.2][Music]Music will be played and user can hear the small voice of music which seems to come from the receiver when user is currently on a call.The music will continue to play and music sound is bigger because of coming from speaker after ended the call. Attch:logcat_1605.txt and call_music.mp4. Found time:16:05 [2.Testing Steps]: 1. Make a call to another device. 2. Once the call is established, tap Home button. 3. Open Music app on test device and select a song to play. **User can converse normally with another device who will not hear music sound. 4. End the call. **The music continues to play and music sound will be bigger because of coming from the Speaker. [3.Expected Result]: 3.Music controls should be disabled since the user is currently on a call. [4.Actual Result]: 3.Music will be played and user can hear the small voice of music which seems to come from the receiver on the test device. [5.Reproduction build]: Flame 2.1 Build: Gaia-Rev 97873dca486abf4162a3345e71b375806937bdec Gecko-Rev https://hg.mozilla.org/releases/mozilla-b2g34_v2_1/rev/ec87f4f41d3d Build-ID 20141214001202 Version 34.0 Device-Name flame FW-Release 4.4.2 FW-Incremental eng.cltbld.20141214.034723 FW-Date Sun Dec 14 03:47:33 EST 2014 Bootloader L1TC00011880 Flame 2.2 build: Gaia-Rev e2a3e606675c346b6e6f35351a458040be599b09 Gecko-Rev https://hg.mozilla.org/mozilla-central/rev/f14dcd1c8c0b Build-ID 20141214040212 Version 37.0a1 Device-Name flame FW-Release 4.4.2 FW-Incremental eng.cltbld.20141214.073552 FW-Date Sun Dec 14 07:36:04 EST 2014 Bootloader L1TC00011880 [6.Reproduction Frequency]: Always Recurrence,5/5 TCID: 13220
Attached video call_music.MP4
Hi Kevin, if this test case is out of date or it's the expected result?
Flags: needinfo?(ktucker)
Hello Mike. This is actually a dupe of bug 1060098. No-Jun is this by design? iOS allows the user to play music while on a call. The volume of the music will be heard at a low level in the background. Seems like this test case is out of date.
Flags: needinfo?(ktucker) → needinfo?(npark)
I don't think that's our use case- or at least I didn't see a reference to such use case. pinging Hema for comments. If this is not supported, this seems like a blocker to me.
Flags: needinfo?(npark) → needinfo?(hkoka)
(In reply to No-Jun Park [:njpark] from comment #4) > I don't think that's our use case- or at least I didn't see a reference to > such use case. pinging Hema for comments. If this is not supported, this > seems like a blocker to me. For this particular case, I am not quite sure if we put in any fix to disable music controls for playing music while on a call. We pause currently playing music when interrupted by a call. In any case, I think if the user chooses to play/resume music while still on a call, he should be allowed to do that. But if this is not the current implemented behavior, I wouldn't mark this a blocker for release. Dominic, can you confirm the current behavior.
Flags: needinfo?(hkoka) → needinfo?(dkuo)
This is expected and we do considered this case because it's not the first time some bugs filed like this, and ux did confirmed we still allow the user to play music while a call is active. The latest sound related spec is in bug 961967(please see the audio competing table in page 12), it might change more but currently this case is already covered. I am closing this issue as WONTFIX because it's expected.
Status: NEW → RESOLVED
Closed: 10 years ago
Flags: needinfo?(dkuo)
Resolution: --- → WONTFIX
See Also: → app-audio-channel
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