When the app is launched from a closed state with the device plugged into a charger, the mute/pause buttons do not work during gameplay. Any attempt to toggle the buttons "on or off" results in an automatic/undesired second-press of the button, returning game to original state. Therefore, user is unable to pause or mute app. Reproduced on Flame 2.0 Reference device. Steps to Reproduce: -Plug device into charger -Launch Captain Rogers -Start gameplay -While in game, try to mute or pause game. Button immediately un-toggles when pressed.
@Andrzej - Would you mind taking a look at this issue and providing a comment?
Status: NEW → ASSIGNED
That looks strange, it's hard to say anything before I investigate it. I'll try to fix it in the next week.
Whiteboard: [mike-e] → [mike-e][desktop]
Today during testing, this issue occurred both with and without the device plugged into a charger. Additionally, this issue was present at the "game over" screen today during testing.
Andrzej -This issue is still occurring on our end. Do you know when a fix might be available?
This issue is now resolved. Closing Bug. Fix Confirmed on 2.0 & 2.2 reference devices
Status: ASSIGNED → RESOLVED
Last Resolved: 3 years ago
Resolution: --- → FIXED
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