Closed Bug 1122912 Opened 10 years ago Closed 7 months ago

Bad rendering of WebGL demo with D3D11 ANGLE enabled

Categories

(Core :: Graphics: CanvasWebGL, defect, P3)

37 Branch
x86_64
Windows 7
defect

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: epinal99-bugzilla2, Assigned: jrmuizel)

References

()

Details

(Keywords: regression, Whiteboard: [gfx-noted])

Attachments

(4 files, 1 obsolete file)

STR: 1) Open this demo http://5013.es/toys/to_the_beat_js/ NB: source code is here https://github.com/sole/to_the_beat 2) Click on "START" 3) After ~15 sec, you should see light blue ellipses in the background like "worm holes". Result: With D3D11 ANGLE enabled, it's malformed and bad rendered. It's fine with webgl.angle.try-d3d11=false.
Maybe a dupe of bug 1109718.
Blocks: 1079398
Depends on: 1109718
Keywords: regression
Attached image screenshot-FF35.jpg
Attached image screenshot-FF38.jpg
Does the problem happening in Chrome with D3D11 on?
Can you confirm that this issue is present in Aurora 37 and not in Beta 36?
Flags: needinfo?(epinal99-bugzilla2)
Yes, I confirm it. In general, I test each version before reporting a bug (to find a possible regression/fix). :)
Flags: needinfo?(epinal99-bugzilla2)
(In reply to Loic from comment #6) > Yes, I confirm it. In general, I test each version before reporting a bug > (to find a possible regression/fix). :) Great. Thank you. I have updated the tracking and status flags for 37.
Assignee: nobody → jgilbert
Flags: needinfo?(jgilbert)
Do you see the same problem in Chrome when using D3D11 ANGLE?
Flags: needinfo?(epinal99-bugzilla2)
I am able to reproduce a difference between ANGLE D3D11 and D3D9 but it's not obvious to me which one is correct. FWIW, Our D3D11 rendering seems to match Chrome's D3D11 rendering. Perhaps there's some precision issue?
A reduced test case would help a lot here.
(In reply to Jeff Muizelaar [:jrmuizel] from comment #8) > Do you see the same problem in Chrome when using D3D11 ANGLE? I don't have Chrome to test.
Flags: needinfo?(epinal99-bugzilla2)
(In reply to Loic from comment #11) > (In reply to Jeff Muizelaar [:jrmuizel] from comment #8) > > Do you see the same problem in Chrome when using D3D11 ANGLE? > > I don't have Chrome to test. Is it possible for you to get Chrome?
Flags: needinfo?(epinal99-bugzilla2)
Assignee: jgilbert → jmuizelaar
This bug hasn't had any progress in ~3 weeks. My understanding is that this is not expected to impact a large amount of Web content. As such, I'm dropping tracking and will let the gfx team prioritize with their other work.
I think this is fixed, probably by an ANGLE update. Please reopen if it's still broken for you.
Status: NEW → RESOLVED
Closed: 9 years ago
Flags: needinfo?(jgilbert)
Flags: needinfo?(epinal99-bugzilla2)
Resolution: --- → FIXED
Attached image screenshot-FF46.jpg
It's not fixed with the latest Nightly and D3D11 ANGLE enabled. The blue "spirals" in the background are still malformed.
Status: RESOLVED → REOPENED
Resolution: FIXED → ---
(In reply to Loic from comment #15) > Created attachment 8705763 [details] > screenshot-FF46.jpg > > It's not fixed with the latest Nightly and D3D11 ANGLE enabled. > The blue "spirals" in the background are still malformed. It works for me. Please post your about:support. This machine is Win10 on NVidia.
Flags: needinfo?(epinal99-bugzilla2)
Attached file about_support.txt (obsolete) —
(In reply to Jeff Gilbert [:jgilbert] from comment #16) > (In reply to Loic from comment #15) > > Created attachment 8705763 [details] > > screenshot-FF46.jpg > > > > It's not fixed with the latest Nightly and D3D11 ANGLE enabled. > > The blue "spirals" in the background are still malformed. > > It works for me. Please post your about:support. Attached.
Flags: needinfo?(epinal99-bugzilla2)
Does this still reproduce?
Flags: needinfo?(epinal99-bugzilla2)
Whiteboard: [gfx-noted]
(In reply to Anthony Hughes (:ashughes) [GFX][QA][Mentor] from comment #18) > Does this still reproduce? Yes, still broken like in my 1st comment #0 (tested with the latest Nightly).
Flags: needinfo?(epinal99-bugzilla2)
Can you please post an updated about:support and mark your old one as obsolete?
Flags: needinfo?(epinal99-bugzilla2)
Attached file about_support.txt
Attachment #8705833 - Attachment is obsolete: true
Flags: needinfo?(epinal99-bugzilla2)
I suspect this: > WebGL2 Renderer WebGL creation failed: * Refused to create native OpenGL context because of blacklist entry: WEBGL_NATIVE_GL_OLD_INTEL * Exhausted GL driver options. Can you make sure both your GPUs are running the latest driver?
That error is for WebGL2 - the error in the original description is WebGL, so probably not related.
I can't update Intel drivers anymore because Intel has stopped support for HD Graphics 3000, they have not even provided drivers for Windows 10 support (last ones are from May 2015 which are mine).
Severity: normal → S3

HD Graphics 3000 are old drivers. I am closing this.
@Loic: Please reopen if you can still reproduce this bug.

Status: REOPENED → RESOLVED
Closed: 9 years ago7 months ago
Resolution: --- → WORKSFORME
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