Closed
Bug 1124614
Opened 9 years ago
Closed 8 years ago
Low-res WebGL cubemap faces randomly rendered black
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: arthur, Unassigned)
Details
(Whiteboard: [gfx-noted])
Attachments
(1 file)
36.93 KB,
image/jpeg
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Details |
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:35.0) Gecko/20100101 Firefox/35.0 Build ID: 20150108202552 Steps to reproduce: 1. Render a quad into 16x16 cubemap. 2. Render a quad into 8x8 cubemap. Actual results: Some faces of 8x8 cubemap become black. Usually it's the first face, but sometimes some other faces too. Expected results: Quad drawn into every cubemap face. Test page: http://geom.io/pc30/testCubemapFaces.html There was not such problem on FF 34.0. Ironically I reported the same bug to Chromium, and they fixed it recently: https://code.google.com/p/chromium/issues/detail?id=447419
Comment 1•9 years ago
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We use the same library as chrome (angle) for webgl.
Status: UNCONFIRMED → NEW
Component: Untriaged → Canvas: WebGL
Ever confirmed: true
Product: Firefox → Core
(In reply to Matthias Versen [:Matti] from comment #1) > We use the same library as chrome (angle) for webgl. OK, you might just use their latest fix then.
Comment 3•9 years ago
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This is simply dependent on an ANGLE update.
Flags: needinfo?(jgilbert)
Whiteboard: [gfx-noted]
Comment 4•8 years ago
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This seems to be fixed by an ANGLE update.
Status: NEW → RESOLVED
Closed: 8 years ago
Flags: needinfo?(jgilbert)
Resolution: --- → FIXED
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Description
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