Closed Bug 1124614 Opened 9 years ago Closed 8 years ago

Low-res WebGL cubemap faces randomly rendered black

Categories

(Core :: Graphics: CanvasWebGL, defect)

35 Branch
x86_64
Windows 7
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: arthur, Unassigned)

Details

(Whiteboard: [gfx-noted])

Attachments

(1 file)

Attached image cubefacebug.jpg
User Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:35.0) Gecko/20100101 Firefox/35.0
Build ID: 20150108202552

Steps to reproduce:

1. Render a quad into 16x16 cubemap.
2. Render a quad into 8x8 cubemap.


Actual results:

Some faces of 8x8 cubemap become black. Usually it's the first face, but sometimes some other faces too.


Expected results:

Quad drawn into every cubemap face.

Test page: http://geom.io/pc30/testCubemapFaces.html

There was not such problem on FF 34.0. Ironically I reported the same bug to Chromium, and they fixed it recently: https://code.google.com/p/chromium/issues/detail?id=447419
We use the same library as chrome (angle) for webgl.
Status: UNCONFIRMED → NEW
Component: Untriaged → Canvas: WebGL
Ever confirmed: true
Product: Firefox → Core
(In reply to Matthias Versen [:Matti] from comment #1)
> We use the same library as chrome (angle) for webgl.

OK, you might just use their latest fix then.
This is simply dependent on an ANGLE update.
Flags: needinfo?(jgilbert)
Whiteboard: [gfx-noted]
This seems to be fixed by an ANGLE update.
Status: NEW → RESOLVED
Closed: 8 years ago
Flags: needinfo?(jgilbert)
Resolution: --- → FIXED
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