Closed Bug 1136868 Opened 10 years ago Closed 6 years ago

Use the Apple Software Driver as a fallback for WebGL

Categories

(Core :: Graphics: CanvasWebGL, enhancement, P5)

All
macOS
enhancement

Tracking

()

RESOLVED WONTFIX

People

(Reporter: BenWa, Unassigned)

References

Details

(Whiteboard: gfx-noted)

+++ This bug was initially created as a clone of Bug #1136863 +++ Chrome already appears to be doing this. It doesn't run fast at all (Quake WebGL runs at ~7 FPS) but it appears to work fine.
Awesome. I support this. We don't need it to run games well, but we do want to be able to run WebGL apps (3d previews, etc) at all.
Component: Graphics: Layers → Canvas: WebGL
Hardware: x86 → All
Whiteboard: gfx-noted
See Also: → 665630
See Also: → 1150765
See Also: → 1150767
Because of bug 1150765, we are already accidentally using software rendering for all E10S WebGL on OSX.

We probably want to ship SwiftShader instead.

Status: NEW → RESOLVED
Type: defect → enhancement
Closed: 6 years ago
Priority: -- → P5
Resolution: --- → WONTFIX
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