preserveDrawingBuffers = true is especially bad with ANGLE

NEW
Unassigned

Status

()

Core
Canvas: WebGL
--
enhancement
3 years ago
3 years ago

People

(Reporter: jrmuizel, Unassigned)

Tracking

Firefox Tracking Flags

(Not tracked)

Details

(Whiteboard: gfx-noted webgl-perf)

(Reporter)

Description

3 years ago
With ANGLE we do a texture allocation and two copies every frame.
OS: Mac OS X → Windows 7
Yep, it's bad. Perf-sensitive devs largely know not to do this, but it would be nice to improve on it.
Severity: normal → enhancement
Whiteboard: gfx-noted
Whiteboard: gfx-noted → gfx-noted webgl-perf
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