Open
Bug 1137876
Opened 10 years ago
Updated 3 years ago
preserveDrawingBuffers = true is especially bad with ANGLE
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P3)
Tracking
()
NEW
People
(Reporter: jrmuizel, Unassigned)
Details
(Whiteboard: gfx-noted webgl-perf)
With ANGLE we do a texture allocation and two copies every frame.
Updated•10 years ago
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OS: Mac OS X → Windows 7
Comment 1•10 years ago
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Yep, it's bad. Perf-sensitive devs largely know not to do this, but it would be nice to improve on it.
Severity: normal → enhancement
Whiteboard: gfx-noted
Updated•10 years ago
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Whiteboard: gfx-noted → gfx-noted webgl-perf
Updated•6 years ago
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Priority: -- → P3
Updated•3 years ago
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Severity: normal → S3
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Description
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