Open Bug 1169559 Opened 5 years ago Updated 3 years ago
Implement Audio Splice Frame Algorithm
Part of the MSE spec: http://w3c.github.io/media-source/index.html#sourcebuffer-audio-splice-frame-algorithm When audio data is appended to a source buffer and is about to replace an existing range of audio, the overlapped frames are supposed to be spliced according to the audio splice frame algorithm. I got an idea on how this could be very easily implemented without much overhead in the new MSE architecture (bug 1119208)
This bug is about supporting cross-fading, and not just the "splicing"
Is there anything blocking this bug?
(In reply to Florian Bender from comment #2) > Is there anything blocking this bug? someone to write the code maybe? That would involved either: 1- decoding the data as it's being added so that the cross-fading is done during appendBuffer phase 2- Do it at playback time. In any case, it's not compulsory, and I'm not sure we should care about it.
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