Closed
Bug 1170890
Opened 10 years ago
Closed 9 years ago
WebGL 2 - Textures accept valid GL but invalid WebGL constants
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
People
(Reporter: u480271, Unassigned)
References
()
Details
(Whiteboard: [gfx-noted])
Checking GetTexParameter: a set of inputs that are valid in GL but invalid in WebGL
FAIL getError expected: INVALID_ENUM. Was NO_ERROR : paramName: TEXTURE_SWIZZLE_R
Checking TexImage2D: a set of inputs that are valid in GL but invalid in WebGL
FAIL getError expected: INVALID_ENUM. Was NO_ERROR : internalFormat: RED target: TEXTURE_2D format: RED type: UNSIGNED_BYTE border: 0
Checking TexImage3D: a set of inputs that are valid in GL but invalid in WebG
FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : internalFormat: RGBA target: TEXTURE_3D format: RGBA type: BYTE border: 0
FAIL getError expected: INVALID_ENUM. Was NO_ERROR : internalFormat: RGBA target: TEXTURE_2D format: RGBA type: BYTE border: 0
Checking TexSubImage2D: a set of inputs that are valid in GL but invalid in WebGL
FAIL getError expected: INVALID_ENUM. Was INVALID_OPERATION : format: RED type: UNSIGNED_BYTE
FAIL getError expected: INVALID_ENUM. Was INVALID_OPERATION : format: RGBA type: BYTE
Updated•9 years ago
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Comment 1•9 years ago
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Not anymore.
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
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Description
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