Closed Bug 1170890 Opened 10 years ago Closed 9 years ago

WebGL 2 - Textures accept valid GL but invalid WebGL constants

Categories

(Core :: Graphics: CanvasWebGL, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: u480271, Unassigned)

References

()

Details

(Whiteboard: [gfx-noted])

Checking GetTexParameter: a set of inputs that are valid in GL but invalid in WebGL FAIL getError expected: INVALID_ENUM. Was NO_ERROR : paramName: TEXTURE_SWIZZLE_R Checking TexImage2D: a set of inputs that are valid in GL but invalid in WebGL FAIL getError expected: INVALID_ENUM. Was NO_ERROR : internalFormat: RED target: TEXTURE_2D format: RED type: UNSIGNED_BYTE border: 0 Checking TexImage3D: a set of inputs that are valid in GL but invalid in WebG FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : internalFormat: RGBA target: TEXTURE_3D format: RGBA type: BYTE border: 0 FAIL getError expected: INVALID_ENUM. Was NO_ERROR : internalFormat: RGBA target: TEXTURE_2D format: RGBA type: BYTE border: 0 Checking TexSubImage2D: a set of inputs that are valid in GL but invalid in WebGL FAIL getError expected: INVALID_ENUM. Was INVALID_OPERATION : format: RED type: UNSIGNED_BYTE FAIL getError expected: INVALID_ENUM. Was INVALID_OPERATION : format: RGBA type: BYTE
Not anymore.
Status: NEW → RESOLVED
Closed: 9 years ago
Resolution: --- → FIXED
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