Closed Bug 1186472 Opened 10 years ago Closed 10 years ago

Failed to compile Unified_cpp_angle_src_libGLESv28.obj - error LNK2019: unresolved external symbol Direct3DCreate9 referenced in function "public: virtual int __cdecl rx::Renderer9::initialize(void)" (?initialize@Renderer9@rx@@UEAAHXZ)

Categories

(Firefox Build System :: General, defect)

x86_64
Windows 10
defect
Not set
normal

Tracking

(firefox42 fixed)

RESOLVED FIXED
mozilla42
Tracking Status
firefox42 --- fixed

People

(Reporter: xavier114fch, Assigned: bas.schouten)

References

Details

Attachments

(1 file)

User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64; rv:42.0) Gecko/20100101 Firefox/42.0 Build ID: 20150722030205 Steps to reproduce: I have compiled Firefox trunk using VS 2015 RTM with Windows 10 RTM SDK. Actual results: It failed to compile with this error. 3:04.31 Creating library libGLESv2.lib and object libGLESv2.exp 3:04.31 3:04.31 Unified_cpp_angle_src_libGLESv28.obj : error LNK2019: unresolved external symbol Direct3DCreate9 referenced in function "public: virtual int __cdecl rx::Renderer9::initialize(void)" (?initialize@Renderer9@rx@@UEAAHXZ) 3:04.31 3:04.31 libGLESv2.dll : fatal error LNK1120: 1 unresolved externals 3:04.31 3:04.31 h:/mozilla-inbound/config/rules.mk:826: recipe for target 'libGLESv2.dll' failed 3:04.31 mozmake.EXE[5]: *** [libGLESv2.dll] Error 1120 3:04.31 h:/mozilla-inbound/config/recurse.mk:71: recipe for target 'gfx/angle/src/libGLESv2/target' failed 3:04.32 mozmake.EXE[4]: *** [gfx/angle/src/libGLESv2/target] Error 2 3:04.32 h:/mozilla-inbound/config/recurse.mk:32: recipe for target 'compile' failed 3:04.32 mozmake.EXE[3]: *** [compile] Error 2 3:04.32 h:/mozilla-inbound/config/rules.mk:549: recipe for target 'default' failed 3:04.32 mozmake.EXE[2]: *** [default] Error 2 3:04.32 h:/mozilla-inbound/client.mk:401: recipe for target 'realbuild' failed 3:04.33 mozmake.EXE[1]: *** [realbuild] Error 2 3:04.33 client.mk:171: recipe for target 'build' failed 3:04.33 mozmake.EXE: *** [build] Error 2 Expected results: There was no error using RC or earlier VS 2015 CTPs, so it should also work with the RTM version.
Blocks: VC14
Component: Untriaged → Build Config
OS: Unspecified → Windows 10
Hardware: Unspecified → x86_64
Assignee: nobody → bas
Status: UNCONFIRMED → ASSIGNED
Ever confirmed: true
Attachment #8644494 - Flags: review?(vladimir)
Comment on attachment 8644494 [details] [diff] [review] Locate DirectX files in the Windows 10 SDK. Review of attachment 8644494 [details] [diff] [review]: ----------------------------------------------------------------- Sure, r+.. change the below if you want, I don't feel strongly about it :) ::: configure.in @@ +5876,5 @@ > ;; > + 0x0A00*) > + MOZ_D3DCOMPILER_VISTA_DLL=d3dcompiler_47.dll > + AC_MSG_RESULT([Found D3D compiler in Windows SDK 10.]) > + ;; In the interest of keeping configure.in as short as possible, maybe just do 0x0603*|0x0A00*), and change the message to just say "Windows SDK"? @@ +5895,5 @@ > else > AC_MSG_RESULT([Windows SDK not found.]) > fi > + else > + AC_MSG_ERROR([Couldn't find Windows SDK 8.1 or higher needed for angle.]) nit: "ANGLE"
Attachment #8644494 - Flags: review?(vladimir) → review+
Status: ASSIGNED → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
Target Milestone: --- → Firefox 42
Component: Build Config → General
Product: Firefox → Firefox Build System
Target Milestone: Firefox 42 → mozilla42
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