Closed
Bug 1186656
Opened 10 years ago
Closed 8 years ago
Mock VR devices for easier development and testing
Categories
(Core :: WebVR, enhancement)
Core
WebVR
Tracking
()
RESOLVED
FIXED
People
(Reporter: caseyyee.ca, Unassigned)
References
Details
(Whiteboard: [webvr][gfx-noted])
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2461.0 Safari/537.36
Steps to reproduce:
It would be super convenient to have simulated VR hardware for easier on-the-go development, testing or if you simply don't have a headset:
* navigator.getVRDevices() to return additional HMDVRDevice.
It would be nice for this to render into a separate preview window (like FFxOS emulator) and have adjustable parameters like FOV, IPD.
* navigator.getVRDevices() to return additional PositionSensorVRDevice.
Can be set via PositionSensorVRDevice.setState({ orientation: orientation, position: position })
Perhaps mouse/keyboard bindings to allow for movement through VR space.
Updated•10 years ago
|
Severity: normal → enhancement
Updated•10 years ago
|
Status: UNCONFIRMED → NEW
Ever confirmed: true
Updated•10 years ago
|
Component: Untriaged → Graphics
Product: Firefox → Core
Updated•10 years ago
|
Whiteboard: [webvr] → [webvr][gfx-noted]
Updated•8 years ago
|
Component: Graphics → WebVR
Comment 1•8 years ago
|
||
Puppet Test VR device support has been added to support automated testing, and can now be used for this purpose.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
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Description
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