Closed
Bug 1196435
Opened 9 years ago
Closed 7 years ago
When using WebVR, screen mirroring should be enabled
Categories
(Core :: WebVR, defect)
Tracking
()
RESOLVED
FIXED
People
(Reporter: caseyyee.ca, Unassigned)
References
Details
(Whiteboard: [webvr])
User Agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2486.0 Safari/537.36 Steps to reproduce: When using Nightly + VR addon (mozvr.com/downloads) I should be able to see a mirror of the content being displayed in the VR headset. Actual results: We get a black screen on the users main display. Expected results: Should see mirrored output of contents from headset. This can be enabled by setting: gfx.vr.mirror-textures to true Should be default?
I should also mention that this is a Windows 8.1 issue running Oculus runtime 0.6.0.1-beta
This applies to all VR content. You can test this by visiting mozvr.com and click on the VR goggles icon from the front page.
Comment 3•9 years ago
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User Agent: Mozilla/5.0 (Windows NT 6.3; Win64; x64; rv:45.0) Gecko/20100101 Firefox/45.0 Nightly 45.0a1 Build ID: 20151125030231 AND Firefox 42.0 Casey Yee, are you still able to reproduce this in the latest version ? Would you please add some details to the test case? Thanks
Flags: needinfo?(caseyyee.ca)
Abe, sorry for the delay on this one. I need to get the PC setup to test this. Will get that done in the next day or so here.
Updated•9 years ago
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Abe. Mirroring is still not turned on by default. This should be set now that VR is enabled by default.
Flags: needinfo?(caseyyee.ca)
Updated•8 years ago
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Flags: needinfo?(vladimir)
Comment 7•7 years ago
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WebVR 1.1 now gives the web page control over mirroring or displaying other content on the user's main display.
Status: NEW → RESOLVED
Closed: 7 years ago
Component: DOM → WebVR
Resolution: --- → FIXED
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Description
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