Closed
Bug 1198622
Opened 10 years ago
Closed 10 years ago
(LayerScope) Handle 3D transform correctly on viewer
Categories
(Core :: Graphics, defect)
Core
Graphics
Tracking
()
RESOLVED
FIXED
People
(Reporter: u459114, Assigned: u459114)
References
Details
Attachments
(2 files, 1 obsolete file)
In layerscope viewer, we ignore z-value and only respect 2D transform matrix, which may cause a problem when a css 3d transform apply to a node.
PaintedLayer(0xa5f72f00)
nsDisplayTransform
BackgroundColor(position wrong)
Text(position wrong)
Background(position wrong)
nsDisplayTransform::mTransform = [ 0.682 0; 0 1; 10 72; ]
We didn't respect 0.682 in viwer, so the position of its children is wrong.
Attachment #8654702 -
Flags: review?(boris.chiou)
Updated•10 years ago
|
Attachment #8654702 -
Flags: review?(boris.chiou) → review+
Comment 4•10 years ago
|
||
I will merge this patch after you rebase it. Thanks.
Attachment #8654702 -
Attachment is obsolete: true
Attachment #8655252 -
Flags: review+
Comment 6•10 years ago
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||
Status: NEW → RESOLVED
Closed: 10 years ago
Resolution: --- → FIXED
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Description
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