Closed Bug 1227542 Opened 9 years ago Closed 8 years ago

Remove the "single paint buffer" code path in TiledContentClient.

Categories

(Core :: Graphics: Layers, defect)

defect
Not set
normal

Tracking

()

RESOLVED FIXED
mozilla50
Tracking Status
firefox50 --- fixed

People

(Reporter: nical, Assigned: nical)

Details

Attachments

(1 file)

DrawTargetTiled is now enabled everywhere so there's no reason to keep the old code around.
Attachment #8691394 - Flags: review?(jnicol)
Comment on attachment 8691394 [details] [diff] [review]
Remove the -now unused- code paths

Review of attachment 8691394 [details] [diff] [review]:
-----------------------------------------------------------------

looks good
Attachment #8691394 - Flags: review?(jnicol) → review+
If we start tiling with d2d, then we're going to want to use this.
(In reply to Matt Woodrow (:mattwoodrow) from comment #3)
> If we start tiling with d2d, then we're going to want to use this.

Oh noes...

I hope that we'll decide to do the scenegraph and skip tiling with d2d (or just use DrawTargetTiled with huge tiles). Perhaps we could have a separate TiledContentClient for D2D.
I'll hold off landing this for now.
Pushed by nsilva@mozilla.com:
https://hg.mozilla.org/integration/mozilla-inbound/rev/6865c385e7f2
Remove the unused single paint buffer code paths from TiledContentClient. r=jnicol
https://hg.mozilla.org/mozilla-central/rev/6865c385e7f2
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
Target Milestone: --- → mozilla50
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