Closed
Bug 1229210
Opened 9 years ago
Closed 9 years ago
Handle the new formats required by WebGL2 in ReadPixels
Categories
(Core :: Graphics: CanvasWebGL, defect)
Core
Graphics: CanvasWebGL
Tracking
()
RESOLVED
FIXED
mozilla46
Tracking | Status | |
---|---|---|
firefox46 | --- | fixed |
People
(Reporter: jrmuizel, Assigned: jrmuizel)
References
Details
(Whiteboard: [gfx-noted])
Attachments
(1 file, 2 obsolete files)
2.99 KB,
patch
|
jgilbert
:
review+
|
Details | Diff | Splinter Review |
This is required for deqp/functional/gles3/builtinprecision00.html to pass on Linux
Assignee | ||
Comment 2•9 years ago
|
||
Assignee | ||
Comment 3•9 years ago
|
||
jgilbert, is this approach sane?
Attachment #8695450 -
Attachment is obsolete: true
Attachment #8698557 -
Flags: feedback?(jgilbert)
Comment 4•9 years ago
|
||
Comment on attachment 8698557 [details] [diff] [review]
Add LOCAL_GL_INT as well
Review of attachment 8698557 [details] [diff] [review]:
-----------------------------------------------------------------
::: dom/canvas/WebGLContextGL.cpp
@@ +1458,5 @@
> + if (IsWebGL2()) {
> + if (!IsFormatAndTypeUnpackable2(format, type))
> + return ErrorInvalidEnum("readPixels: Bad format or type.");
> + } else {
> + if (!IsFormatAndTypeUnpackable(format, type))
In other places, we have functions like these as virtuals. We should *probably* go that route here as well.
@@ +1499,5 @@
>
> + case LOCAL_GL_UNSIGNED_INT:
> + case LOCAL_GL_INT:
> + bytesPerPixel = 4;
> + requiredDataType = js::Scalar::Uint32;
Shouldn't GL_INT require Int32?
Attachment #8698557 -
Flags: feedback?(jgilbert) → feedback+
Updated•9 years ago
|
Whiteboard: [gfx-noted]
Assignee | ||
Updated•9 years ago
|
Summary: Handle the new format required by WebGL2 in ReadPixels → Handle the new formats required by WebGL2 in ReadPixels
Assignee | ||
Comment 5•9 years ago
|
||
I decided against doing a virtual function for a couple of reasons:
1. The existing function is static
2. I wanted to avoid the code duplication
3. I wanted to make the fact that WebGL2 is a superset of format more obvious
4. I wanted to keep the format checking code closer together
5. I find having the WebGL2 conditional easier to read because you don't have to know that the function is virtual to see what's going on.
Attachment #8698557 -
Attachment is obsolete: true
Attachment #8699214 -
Flags: review?(jgilbert)
Updated•9 years ago
|
Attachment #8699214 -
Flags: review?(jgilbert) → review+
Comment 7•9 years ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 9 years ago
status-firefox46:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla46
Updated•9 years ago
|
Assignee: nobody → jmuizelaar
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Description
•