Closed
Bug 1233626
Opened 9 years ago
Closed 9 years ago
Regression in WebGL 1.0.2 conformance: conformance/glsl/variables/glsl-built-ins.html
Categories
(Core :: Graphics: CanvasWebGL, defect)
Tracking
()
RESOLVED
FIXED
mozilla47
People
(Reporter: lukebenes, Assigned: jgilbert)
References
(Blocks 1 open bug, )
Details
(Whiteboard: webgl-conformance gfx-noted)
Attachments
(1 file)
1.60 KB,
patch
|
jrmuizel
:
review+
|
Details | Diff | Splinter Review |
Steps to reproduce:
On Windows with Nvidia hardware navigate to:
https://www.khronos.org/registry/webgl/conformance-suites/1.0.2/conformance/glsl/variables/glsl-built-ins.html
Results:
Testing gl_MaxDrawBuffers
vertex shader
fragment shader
FAIL should be green
at (0, 0) expected: 0,255,0,255 was 255,0,0,255
vertex shader
fragment shader
FAIL should be green
at (0, 0) expected: 0,255,0,255 was 255,0,0,255
Chrome passes all the tests. Firefox used to pass, but now fails with nightly.
Blocks: webgl-1.0.2
Whiteboard: webgl-conformance gfx-noted
Jeff or Kyle,
Are there automated tests to prevent these regressions? I take it this will be fixed upstream too?
On my laptop with Intel(R) HD Graphics 4000
43.0.1: Pass
46.0a1 (2015-12-18): Fail
On my Linux laptop, nightly is also failing this test. Updated platform.
OS: Windows → All
Assignee | ||
Comment 4•9 years ago
|
||
This is the only outstanding failure for my test machines.
Assignee: nobody → jgilbert
Assignee | ||
Comment 5•9 years ago
|
||
Attachment #8716111 -
Flags: review?(jmuizelaar)
Assignee | ||
Updated•9 years ago
|
Blocks: webgl-102-conformance
Updated•9 years ago
|
Attachment #8716111 -
Flags: review?(jmuizelaar) → review+
Comment 7•9 years ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 9 years ago
status-firefox47:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla47
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Description
•