Open Bug 1268640 Opened 10 years ago Updated 2 years ago

Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE

Categories

(Core :: Graphics: CanvasWebGL, enhancement, P3)

enhancement

Tracking

()

People

(Reporter: jgilbert, Unassigned)

References

(Blocks 1 open bug)

Details

(Whiteboard: webgl-perf, gfx-noted)

We should take a look at trying to convert directly from WebGLSL to HLSL.
Whiteboard: webgl-perf → webgl-perf, gfx-noted
Severity: normal → S3
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