Open
Bug 1268640
Opened 10 years ago
Updated 2 years ago
Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P3)
Core
Graphics: CanvasWebGL
Tracking
()
NEW
People
(Reporter: jgilbert, Unassigned)
References
(Blocks 1 open bug)
Details
(Whiteboard: webgl-perf, gfx-noted)
We should take a look at trying to convert directly from WebGLSL to HLSL.
Updated•10 years ago
|
Whiteboard: webgl-perf → webgl-perf, gfx-noted
Updated•8 years ago
|
Priority: -- → P3
Updated•3 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•