Avoid double-transpiling WebGLSL->ESSL->HLSL on ANGLE

NEW
Unassigned

Status

()

Core
Canvas: WebGL
P3
enhancement
2 years ago
4 months ago

People

(Reporter: jgilbert, Unassigned)

Tracking

(Blocks: 1 bug)

Firefox Tracking Flags

(Not tracked)

Details

(Whiteboard: webgl-perf, gfx-noted)

(Reporter)

Description

2 years ago
We should take a look at trying to convert directly from WebGLSL to HLSL.

Updated

2 years ago
Whiteboard: webgl-perf → webgl-perf, gfx-noted
Priority: -- → P3
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