Closed
Bug 1300679
Opened 8 years ago
Closed 8 years ago
Implement texture recycling for video decoding in the GPU process
Categories
(Core :: Audio/Video: Playback, defect, P3)
Core
Audio/Video: Playback
Tracking
()
RESOLVED
DUPLICATE
of bug 1302918
Tracking | Status | |
---|---|---|
firefox51 | --- | affected |
People
(Reporter: mattwoodrow, Unassigned)
References
Details
We have existing texture recycling for D3D9SurfaceImage/D3D11ShareHandleImage that depends on TextureClient/ImageBridgeChild, which won't work in the GPU process (since we won't be using TextureClient). Part 2 of bug 1288618 disabled this code when in the GPU process so we just allocate a new texture each time. We should add a new recycling path for the GPU process that isn't tied to TextureClient to use here.
Updated•8 years ago
|
Priority: -- → P3
Reporter | ||
Comment 1•8 years ago
|
||
This got fixed by bug 1302918.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → DUPLICATE
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Description
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