Closed Bug 1300679 Opened 8 years ago Closed 8 years ago

Implement texture recycling for video decoding in the GPU process

Categories

(Core :: Audio/Video: Playback, defect, P3)

defect

Tracking

()

RESOLVED DUPLICATE of bug 1302918
Tracking Status
firefox51 --- affected

People

(Reporter: mattwoodrow, Unassigned)

References

Details

We have existing texture recycling for D3D9SurfaceImage/D3D11ShareHandleImage that depends on TextureClient/ImageBridgeChild, which won't work in the GPU process (since we won't be using TextureClient).

Part 2 of bug 1288618 disabled this code when in the GPU process so we just allocate a new texture each time.

We should add a new recycling path for the GPU process that isn't tied to TextureClient to use here.
This got fixed by bug 1302918.
Status: NEW → RESOLVED
Closed: 8 years ago
Resolution: --- → DUPLICATE
You need to log in before you can comment on or make changes to this bug.