Closed Bug 1305890 Opened 8 years ago Closed 8 years ago

[webvr] Support Oculus Touch button and analogue inputs in the Gamepad API

Categories

(Core :: Graphics, defect, P3)

x86_64
Windows
defect

Tracking

()

RESOLVED FIXED
mozilla54
Tracking Status
firefox54 --- fixed

People

(Reporter: kip, Assigned: daoshengmu)

References

Details

(Keywords: feature, Whiteboard: [gfx-noted][webvr])

Attachments

(3 files)

No description provided.
Blocks: 1260558
Keywords: feature
OS: Unspecified → Windows
Priority: -- → P3
Hardware: Unspecified → x86_64
Whiteboard: [gfx-noted]
Whiteboard: [gfx-noted] → [gfx-noted][webvr]
Assignee: nobody → dmu
In this update, I change the gamepad id of Oculus and OpenVR to Chromium's and following the button and axes mapping as they did.
Comment on attachment 8835394 [details] Bug 1305890 - Part 1: Oculus Touch button inputs support; https://reviewboard.mozilla.org/r/111100/#review113010 Looks good
Attachment #8835394 - Flags: review?(kgilbert) → review+
Attachment #8835395 - Flags: review?(kgilbert) → review+
Comment on attachment 8835917 [details] Bug 1305890 - Part 3: Change OpenVR and Oculus Touch gamepad id; https://reviewboard.mozilla.org/r/111474/#review113028 ::: gfx/vr/gfxVROculus.cpp:839 (Diff revision 1) > > VRControllerOculus::VRControllerOculus() > : VRControllerHost(VRDeviceType::Oculus) > { > MOZ_COUNT_CTOR_INHERITED(VRControllerOculus, VRControllerHost); > - mControllerInfo.mControllerName.AssignLiteral("Oculus Touch Controller"); > + mControllerInfo.mControllerName.AssignLiteral("Oculus Touch"); Rather than setting a value of "Oculus Touch" that will later be replaced in VRControllerOculus::SetHand(), perhaps we could refactor VRControllerHost to accept the "hand" parameter in the constructor. (Assuming that handedness does not change after initialization) This could be done as a separate clean-up task in another bug; however.
Attachment #8835917 - Flags: review?(kgilbert) → review+
(In reply to :kip (Kearwood Gilbert) from comment #9) > Comment on attachment 8835917 [details] > Bug 1305890 - Part 3: Change OpenVR and Oculus Touch gamepad id; > > https://reviewboard.mozilla.org/r/111474/#review113028 > > ::: gfx/vr/gfxVROculus.cpp:839 > (Diff revision 1) > > > > VRControllerOculus::VRControllerOculus() > > : VRControllerHost(VRDeviceType::Oculus) > > { > > MOZ_COUNT_CTOR_INHERITED(VRControllerOculus, VRControllerHost); > > - mControllerInfo.mControllerName.AssignLiteral("Oculus Touch Controller"); > > + mControllerInfo.mControllerName.AssignLiteral("Oculus Touch"); > > Rather than setting a value of "Oculus Touch" that will later be replaced in > VRControllerOculus::SetHand(), perhaps we could refactor VRControllerHost to > accept the "hand" parameter in the constructor. (Assuming that handedness > does not change after initialization) > > This could be done as a separate clean-up task in another bug; however. Good suggestion. I will refactor it at the follow-up bug. Thanks.
Pushed by dmu@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/4ce888be3200 Part 1: Oculus Touch button inputs support; r=kip https://hg.mozilla.org/integration/autoland/rev/23b92e78be6b Part 2: Oculus Touch axis move support; r=kip https://hg.mozilla.org/integration/autoland/rev/e6a5ccd4772d Part 3: Change OpenVR and Oculus Touch gamepad id; r=kip
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