MAX_TEXTURE_SIZE on Firefox is much smaller than Chrome
Categories
(Core :: Graphics: CanvasWebGL, defect, P1)
Tracking
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People
(Reporter: xidorn, Assigned: jgilbert)
References
Details
(Whiteboard: [gfx-noted])
Attachments
(2 files, 1 obsolete file)
Reporter | ||
Comment 1•8 years ago
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Comment 3•8 years ago
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Comment 6•8 years ago
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Comment 7•8 years ago
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Comment hidden (mozreview-request) |
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Updated•8 years ago
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Comment 10•8 years ago
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mozreview-review |
Comment 11•8 years ago
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mozreview-review |
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Comment 12•8 years ago
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Comment 13•8 years ago
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bugherder |
Comment 14•7 years ago
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Assignee | ||
Comment 15•7 years ago
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Comment 16•7 years ago
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Comment 18•5 years ago
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I'm encountering a slightly worse version of this issue on Firefox 67.0 running on Mac OS 10.14.5. I am being limited to a MAX_TEXTURE_SIZE of 2048 (while Chrome and Safari on the same machine both report a max texture size of 16k).
Is it possible that this issue has suffered a regression?
Comment 19•4 years ago
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I have this problem too. Texture max size is 2048, even after setting layers.acceleration.force-enabled to True. On the same device, Brave (a Chromium browser) gets a max texture size of 16384.
Comment 20•4 years ago
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(In reply to sali.am2 from comment #19)
I have this problem too. Texture max size is 2048, even after setting layers.acceleration.force-enabled to True. On the same device, Brave (a Chromium browser) gets a max texture size of 16384.
Oh, and I forgot to mention. My OS is windows 10, and I have tried to force Firefox to use the discrete GPU in the power settings, to no avail.
Comment 21•4 years ago
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Oh, nevermind. The problem was that resist fingerprinting was set to true
Description
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