From bug 1305135, we're seeing an increase in memory usage at flash game sites. reporter requested testing of https://apps.facebook.com/slotomania. There I see memory usage in my Win 7 VM rise from steady state of 80% while browser has game loaded, but not actually playing it, to 85% when the game is played in asyndrawing mode. The memory usage hovers around 82-83% when the game is played with asyncDrawing mode disabled. Testing done in 49.0.2
This is tagged as a regression but I don't see any "before" numbers here?
status-firefox50: --- → affected
status-firefox51: --- → affected
status-firefox53: --- → affected
tracking-firefox50: --- → ?
tracking-firefox51: --- → ?
tracking-firefox52: --- → ?
tracking-firefox53: --- → ?
Tracking 53+ while we investigate this potential flash memory regression.
tracking-firefox53: ? → +
Track 51+/52+ as increased memory usage in flash. Hi :jimm, Can you help shed some light here or find an owner for this?
tracking-firefox51: ? → +
tracking-firefox52: ? → +
This is flash async painting related.
status-firefox50: affected → ---
status-firefox51: affected → ---
status-firefox52: affected → ---
status-firefox53: affected → ---
tracking-firefox50: ? → ---
tracking-firefox51: + → ---
tracking-firefox52: + → ---
tracking-firefox53: + → ---
I wonder why my browser cache can not save this game, each player has to reload long https://sites.google.com/site/unblockedgames24h/run-3
We believe this was fixed by an update in the Flash player related to async drawing. Resolving.
Status: NEW → RESOLVED
Last Resolved: 7 months ago
Resolution: --- → WORKSFORME
You need to log in before you can comment on or make changes to this bug.