Closed Bug 1333761 Opened 4 years ago Closed 4 years ago
Skip paints after device reset in Web
Render Layer Manager
Bug 1333329 added some code to ClientLayerManager that causes it to drop paints if the mDeviceResetSequenceNumber value doesn't match. We probably need to do this in WebRenderLayerManager as well, as it can run with the GPU process enabled. I'm building a merge which pulls the changes from bug 1333329 into the graphics branch, and updated WebRenderLayerManager::UpdateTextureFactoryIdentifier's signature to make it compile, but the sequence number provided is ignored.
With bug 1363126, we no longer use mDeviceResetSequenceNumber so I don't think this is needed anymore?
Status: NEW → RESOLVED
Closed: 4 years ago
Resolution: --- → FIXED
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