Closed
Bug 1361519
Opened 7 years ago
Closed 7 years ago
Crash in libovrrt32_1.dll@0x2eba9
Categories
(Core :: Graphics, defect, P3)
Tracking
()
RESOLVED
FIXED
mozilla56
Tracking | Status | |
---|---|---|
firefox-esr52 | --- | unaffected |
firefox53 | --- | disabled |
firefox54 | --- | disabled |
firefox55 | --- | fixed |
firefox56 | --- | fixed |
People
(Reporter: marcia, Assigned: kip)
References
Details
(Keywords: crash, Whiteboard: [gfx-noted])
Crash Data
This bug was filed from the Socorro interface and is report bp-a12eabc5-55db-4cb3-98cc-a91a50170502. ============================================================= Seen while looking at nightly crash stats - looks as if it is related to WebVR: http://bit.ly/2qpQZFL 29 crashes/10 installs. Crashes on other branches, but not as many as nightly.
Comment 1•7 years ago
|
||
All crash reason were pointed to EXCEPTION_ACCESS_VIOLATION_READ. It is bad thing that the last back trace frame was stopped in driver(libovrrt32_1.dll) so I couldn't see anything. The last back trace frame in Gecko were all in [1]. [1]: http://searchfox.org/mozilla-central/rev/abe68d5dad139e376d5521ca1d4b7892e1e7f1ba/gfx/vr/gfxVROculus.cpp#824 In minidump, access violation reading location pointed to 0x00000001. The address of sourceD3D11 also pointed to 0x00000001 but I am not sure there was any connection. Kip, Daosheng, do your have any idea for this issue? Really thanks.
Flags: needinfo?(kgilbert)
Flags: needinfo?(dmu)
Updated•7 years ago
|
Whiteboard: [gfx-noted]
Comment 2•7 years ago
|
||
The 0x00000001 address of sourceD3D11 looks very strange. It seems that the IPC actor is destroyed at somewhere. Probably, we should check (mIPCOpen) at https://dxr.mozilla.org/mozilla-central/rev/a748acbebbde373a88868dc02910fb2bc5e6a023/gfx/vr/ipc/VRLayerParent.cpp#51. Moreover, I think it could be a little bit risky if we don't check aSource->GetShaderResourceView() is nullptr at http://searchfox.org/mozilla-central/rev/abe68d5dad139e376d5521ca1d4b7892e1e7f1ba/gfx/vr/gfxVROculus.cpp#765. This is just my two cent. Kip, might have more thought about this.
Flags: needinfo?(dmu)
Assignee | ||
Comment 3•7 years ago
|
||
It wouldn't hurt to have some additional validation for cases when DX11 resources fail to be allocated. Hopefully this will reduce the occurrence of this crash. I'd suggest we first implement the validation before looking for more complex causes. Another possibility is that these are cases where the Oculus runtime is being updated while Firefox has an active VR presentation. We no longer keep the Oculus runtime dll's loaded when presentations are not active; however, this is still possible during a normally active VR presentation. Oculus has shared some details on these cases in the past; perhaps with more information we could find a correlation.
Flags: needinfo?(kgilbert)
Assignee | ||
Comment 4•7 years ago
|
||
I am finalizing work on Bug 1362213, and will take a look at this next if it hasn't been picked up by anyone else.
Updated•7 years ago
|
Priority: -- → P3
Assignee | ||
Comment 5•7 years ago
|
||
Bug 1287944 added a lot of error handling for the cases where DX11 resources fail to be allocated. Bug 1321275 fixed issues with IPC shutdown during VR presentation. The combination of these has likely eliminated this crash.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
Updated•7 years ago
|
Assignee: nobody → kgilbert
status-firefox56:
--- → fixed
status-firefox-esr52:
--- → unaffected
Depends on: 1321275
Target Milestone: --- → mozilla56
You need to log in
before you can comment on or make changes to this bug.
Description
•