If you browse https://www.facebook.com/360tube/ or any other 360 video content provider, Fennec did not handle it well...only sound can be played. Facebook blocks Firefox so I need to add a preference by about:config using Chrome's user agent to verify this issue. key: general.useragent.override value: Mozilla/5.0 (Linux; Android 7.1.2; Pixel XL Build/NJH47B) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.125 Mobile Safari/537.36 https://www.nytimes.com/video/the-daily-360 This website uses HLS with 360 video, the symptom is the same as above. Desktop browser can play it but the performance is not good.
Hi Blake, Could you please find a right person to triage this issue? I think this is more like graphics side issue. Thank you.
The best way is to change the component name to GFX. :-)
tracking-fennec: --- → ?
Component: Audio/Video → Graphics, Panning and Zooming
I can also repro with the nytimes video. It works on desktop but on Fennec the video remains black. The video appears to be rendered using canvas, so moving this to Canvas.
Component: Graphics, Panning and Zooming → Canvas: 2D
OS: Unspecified → Android
Product: Firefox for Android → Core
Hardware: Unspecified → ARM
Version: unspecified → 56 Branch
remove fennec tracking since there's nothing we can do here.
tracking-fennec: ? → ---
:jgilbert might be the right person that you are looking for, but I am not sure if Fennec support is also on his radar.
Thanks, Hi jgilbert, Would you please take a look at this bug? Thank you.
10 months ago
Priority: -- → P3
Is this still a problem in Fennec nightly?
status-firefox57: --- → fix-optional
Yes You can try to repro it by comment 0.
Hi Everyone , We encountered the same problem @novelab with our 360 video player. We use the VideoTexture from threejs on firefox mobile / android , ang we got: Error: WebGL warning: texImage2D: GetAsSourceSurface or GetDataSurface failed after blit failed for TexUnpackImage. bundle.js:3:7416 if anyone has found out, or has news about any update on that topic, let me know !!!
8 months ago
Component: Canvas: 2D → Canvas: WebGL
Jeff, is the error in comment 11 pointing to something that needs fixing in threejs side, or our side? If not our side, what direction can we give?
(In reply to Milan Sreckovic [:milan] from comment #12) > Jeff, is the error in comment 11 pointing to something that needs fixing in > threejs side, or our side? If not our side, what direction can we give? This is probably our side, likely bug 1395497. (Does that sound right, snorp?)
Flags: needinfo?(jgilbert) → needinfo?(snorp)
Status: NEW → RESOLVED
Last Resolved: 8 months ago
Resolution: --- → DUPLICATE
Duplicate of bug: 1395497
You need to log in before you can comment on or make changes to this bug.