Closed Bug 1392027 Opened 8 years ago Closed 8 years ago

[webvr] vive not working in latest nightly

Categories

(Core :: WebVR, defect)

57 Branch
defect
Not set
normal

Tracking

()

RESOLVED FIXED

People

(Reporter: trevorjbaron, Assigned: kip)

Details

User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.101 Safari/537.36 Steps to reproduce: Opened nightly Observed webvr worked using https://threejs.org/examples/webvr_cubes.html Restarted nightly to get latest updates (57.0a1 (2017-08-19) (32-bit)) Tried https://threejs.org/examples/webvr_cubes.html again Actual results: Observed webVR supported but no VRDisplays found Expected results: Should work as it does in latest stable build
Component: Untriaged → WebVR
Product: Firefox → Core
Still not working in 57.0a1 (2017-08-25) (32-bit)
(In reply to trevorjbaron from comment #1) > Still not working in 57.0a1 (2017-08-25) (32-bit) WebVR is now only enabled for 64-bit builds. Could you try updating to a 64-bit build and see if it fixes it? Please note that a different regression in Nightly and Beta will cause corruption of the display on your 2d monitor while in VR in Nightly and Beta (Release is not affected). You can work around this with a preference change: layers.mlgpu.dev-enabled = false When Bug 1381085 lands soon, you won't need this extra preference. If you really need to stay on the 32-bit build, you can also manually enable WebVR still: dom.vr.openvr.enabled = true dom.vr.oculus.enabled = true
Assignee: nobody → kgilbert
Thanks, 64 bit works. Verified on 57.0a1 (2017-08-28) (64-bit)
(In reply to trevorjbaron from comment #3) > Thanks, 64 bit works. Verified on 57.0a1 (2017-08-28) (64-bit) After dom.vr.openvr.enabled = true dom.vr.oculus.enabled = true Does it fix the problem on FF 32 bit?
I think we can close this one. If you have any further problems, please reach out again!
Status: UNCONFIRMED → RESOLVED
Closed: 8 years ago
Resolution: --- → FIXED
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