Closed
Bug 1401724
Opened 8 years ago
Closed 7 years ago
Jitter when presenting on HTC Vive Headsets
Categories
(Core :: WebVR, defect, P2)
Tracking
()
RESOLVED
FIXED
People
(Reporter: dmarcos, Unassigned, NeedInfo)
References
Details
This affects Firefox release and Nightly at the time of filing this bug. The jitter reproduces consistently across the following demos so it seems to be content independent:
1 (A-Frame) https://aframe.io/a-painter/
2 (THREE.js) https://threejs.org/examples/#webvr_vive_paint
3 (WebGL) https://webvr.info/samples/XX-vr-controllers.html
A good way to observe is on the controllers by switching back and forth between Steam Home and Firefox.
Comment 1•8 years ago
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The multithreading work in Bug 1392216 will likely fix this.
status-firefox56:
--- → affected
status-firefox57:
--- → affected
status-firefox58:
--- → affected
Priority: -- → P2
Comment 2•8 years ago
|
||
After Bug 1392216 is landed, it is possible to resolve this jitter problem. Please help me have a try, thanks. :dmarcos.
Flags: needinfo?(dmarcos)
Updated•8 years ago
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QA Contact: cristian.comorasu
Comment 3•7 years ago
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There haven't been more reports of this kind of jitter in 2 years. Please feel free to re-open and/or NI me if you find a test case that can reproduce this currently.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → FIXED
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Description
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