On Mac, SkiaGL canvas is enabled, but it is not used when WebRender is enabled.
This is blocking stage-wr-next, is it because we may ship WebRender on Windows first, or are we OK with shipping with skiagl disabled during one release on Mac? I believe we also have the equivalent problem with D2D on windows, is D2D canvas a candidate for stage-wr-next?
Yes to your first question; I'd like a yes to the second question as well, but for now we definitely want D2D canvas out of the current release we're working on, even if it ends up blocking the actual WebRender release. In other words, if there is a D2D canvas specific WR bug, it can wait for a bit.