SkiaGL canvas is not used on Mac

NEW
Unassigned

Status

()

Core
Graphics: WebRender
P3
normal
26 days ago
15 days ago

People

(Reporter: sotaro, Unassigned)

Tracking

(Blocks: 1 bug)

unspecified
Points:
---

Firefox Tracking Flags

(firefox57 unaffected, firefox58 unaffected)

Details

(Whiteboard: [gfx-noted])

(Reporter)

Description

26 days ago
On Mac, SkiaGL canvas is enabled, but it is not used when WebRender is enabled.

Updated

26 days ago
Whiteboard: [wr-mvp] [triage]
Blocks: 1386674
status-firefox57: --- → unaffected
status-firefox58: --- → unaffected
Priority: -- → P3

Updated

26 days ago
Whiteboard: [wr-mvp] [triage]
This is blocking stage-wr-next, is it because we may ship WebRender on Windows first, or are we OK with shipping with skiagl disabled during one release on Mac? I believe we also have the equivalent problem with D2D on windows, is D2D canvas a candidate for stage-wr-next?
Flags: needinfo?(milan)
Whiteboard: [gfx-noted]
Yes to your first question; I'd like a yes to the second question as well, but for now we definitely want D2D canvas out of the current release we're working on, even if it ends up blocking the actual WebRender release.  In other words, if there is a D2D canvas specific WR bug, it can wait for a bit.
Flags: needinfo?(milan)
(Reporter)

Updated

19 days ago
See Also: → bug 1413392
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