Closed
Bug 1446214
Opened 7 years ago
Closed 7 years ago
Crash in InvalidArrayIndex_CRASH | nsTArray_Impl<T>::ElementAt | static bool `anonymous namespace'::WindowsGamepadService::HandleRawInput
Categories
(Core :: DOM: Device Interfaces, defect)
Tracking
()
RESOLVED
DUPLICATE
of bug 1403185
People
(Reporter: mccr8, Unassigned)
Details
(Keywords: crash)
Crash Data
This bug was filed from the Socorro interface and is
report bp-a1a67fd5-5d8d-4e37-a747-c61330180314.
=============================================================
Top 10 frames of crashing thread:
0 mozglue.dll MOZ_CrashPrintf mfbt/Assertions.cpp:63
1 xul.dll InvalidArrayIndex_CRASH xpcom/ds/nsTArray.cpp:26
2 xul.dll nsTArray_Impl<unsigned char, nsTArrayInfallibleAllocator>::ElementAt xpcom/ds/nsTArray.h:1029
3 xul.dll static bool `anonymous namespace'::WindowsGamepadService::HandleRawInput dom/gamepad/windows/WindowsGamepad.cpp:863
4 xul.dll static __int64 `anonymous namespace'::GamepadWindowProc dom/gamepad/windows/WindowsGamepad.cpp:1000
5 user32.dll UserCallWinProcCheckWow
6 user32.dll DispatchMessageWorker
7 xul.dll static void `anonymous namespace'::DirectInputMessageLoopOnceCallback dom/gamepad/windows/WindowsGamepad.cpp:341
8 xul.dll nsTimerImpl::Fire xpcom/threads/nsTimerImpl.cpp:701
9 xul.dll nsTimerEvent::Run xpcom/threads/TimerThread.cpp:286
=============================================================
Only 3 crashes from a single installation across all branches. ElementAt(aIndex = 117, aLength = 67)
Comment 1•7 years ago
|
||
This stack (and weirdly enough, ElementAt call with exact same params) have already been filed as bug 1403185. I'm going to guess this is the same instance.
This may be some sort of self built hardware or something?
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → DUPLICATE
Reporter | ||
Comment 2•7 years ago
|
||
Ah, cool. I thought it sounded familiar...
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Description
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