Open Bug 1458255 Opened 7 years ago Updated 6 months ago

Make sure we can survive gpu process death in debug builds

Categories

(Core :: Graphics: WebRender, enhancement, P3)

enhancement

Tracking

()

People

(Reporter: jrmuizel, Unassigned)

References

(Blocks 1 open bug)

Details

Currently we'll assert that blob image related shared memory allocation succeeds. It doesn't succeed though, if the GPU process has died.
Priority: P2 → P3
Blocks: stage-wr-next
No longer blocks: stage-wr-trains
Severity: normal → S3
Blocks: wr-todos
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