Closed Bug 1494763 Opened 4 years ago Closed 4 years ago
GL contexts between windows
46 bytes, text/x-phabricator-request
|Details | Review|
This is an important step in being able to share more resources between OS windows. 1. It lets us reuse compiled shaders between windows 2. It lets us reuse textures between windows
Some of the work for this is happening in https://bugzilla.mozilla.org/show_bug.cgi?id=1492723#c3
Comment on attachment 9013526 [details] Bug 1494763 - Use a single shared GLContext in RenderThread when we support it. r?sotaro Sotaro Ikeda [:sotaro] has approved the revision.
Attachment #9013526 - Flags: review+
Pushed by firstname.lastname@example.org: https://hg.mozilla.org/integration/autoland/rev/9c9d32068acf Use a single shared GLContext in RenderThread when we support it. r=sotaro
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