Open Bug 1496459 Opened 6 years ago Updated 2 years ago

WebGL - implement powerPreference on Windows

Categories

(Core :: Graphics: CanvasWebGL, enhancement, P5)

63 Branch
enhancement

Tracking

()

People

(Reporter: enowak, Unassigned)

References

Details

(Whiteboard: gfx-noted)

User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/71.0.3569.0 Safari/537.36 Steps to reproduce: 1. Start Firefox on a Windows system that has an Nvidia optimus configuration containing an integrated and discrete GPU. (Make sure that the NVIDIA control panel has _not_ been set to force use of the discrete GPU for Firefox) 2. Go to https://bug1349799.bmoattachments.org/attachment.cgi?id=8941348 3. Hit the '2' key to select the high performance option Actual results: Note that the integrated GPU is used Expected results: The discrete (Nvidia) GPU should be used for WebGL contexts that are created setting "powerPreference" to "high-performance".
Component: Untriaged → Canvas: WebGL
Product: Firefox → Core
Priority: -- → P3
Generally speaking, this is really hard. I do have an idea for this, but it's pretty crazy.
Severity: normal → enhancement
Priority: P3 → P5
Status: UNCONFIRMED → NEW
Ever confirmed: true
Whiteboard: gfx-noted
See Also: → 1561124
Severity: normal → S3
You need to log in before you can comment on or make changes to this bug.