Open
Bug 1496459
Opened 6 years ago
Updated 2 years ago
WebGL - implement powerPreference on Windows
Categories
(Core :: Graphics: CanvasWebGL, enhancement, P5)
Tracking
()
NEW
People
(Reporter: enowak, Unassigned)
References
Details
(Whiteboard: gfx-noted)
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_13_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/71.0.3569.0 Safari/537.36
Steps to reproduce:
1. Start Firefox on a Windows system that has an Nvidia optimus configuration containing an integrated and discrete GPU. (Make sure that the NVIDIA control panel has _not_ been set to force use of the discrete GPU for Firefox)
2. Go to https://bug1349799.bmoattachments.org/attachment.cgi?id=8941348
3. Hit the '2' key to select the high performance option
Actual results:
Note that the integrated GPU is used
Expected results:
The discrete (Nvidia) GPU should be used for WebGL contexts that are created setting "powerPreference" to "high-performance".
Updated•6 years ago
|
Priority: -- → P3
Comment 1•6 years ago
|
||
Generally speaking, this is really hard.
I do have an idea for this, but it's pretty crazy.
Updated•6 years ago
|
Severity: normal → enhancement
Priority: P3 → P5
Updated•6 years ago
|
Status: UNCONFIRMED → NEW
Ever confirmed: true
Updated•6 years ago
|
Whiteboard: gfx-noted
Updated•2 years ago
|
Severity: normal → S3
You need to log in
before you can comment on or make changes to this bug.
Description
•