WebVR doesn't work properly when debugger/developer tools is opened since 64.0
Categories
(Core :: WebVR, defect)
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(Reporter: luca, Unassigned)
References
Details
Updated•6 years ago
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Updated•6 years ago
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Updated•6 years ago
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I think the weird graphic artifacts i described are results from the oculus' smoothing algorithms aynchronous space- and timewarp
https://developer.oculus.com/blog/asynchronous-spacewarp/
so the real problem is the low fps here, that the oculus rift driver than tries to extrapolate to a smoother experience.
The question then is: what causes firefox 64 to get to a point where the frames drop significantly until unusability, where firefox 63 had no problems?
Comment 3•6 years ago
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we are trying to figure out the FPS drop issue from FF 64 at Bug 1514417.
(In reply to Daosheng Mu[:daoshengmu] from comment #3)
we are trying to figure out the FPS drop issue from FF 64 at Bug 1514417.
yeah that seems to be the same issue we're experiencing
Comment 5•6 years ago
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Thank you Luca for reporting this issue.
Based on comment 3 and comment 4 I am closing this issue as Duplicate of Bug 1514417.
This way the tracking process will be simplified.
Cheers!
Description
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