Closed Bug 1517830 Opened 7 years ago Closed 7 years ago

Update Unity Webgl benchmark.

Categories

(Testing :: Performance, enhancement)

enhancement
Not set
normal

Tracking

(Not tracked)

RESOLVED DUPLICATE of bug 1506865

People

(Reporter: bc, Unassigned)

References

Details

We obtained our Unity Webgl benchmark used in Raptor in Bug 1472800 which essentially used the same benchmark that AWFY had been using. This was from <https://beta.unity3d.com/jonas/benchmark2015/>. See <https://blogs.unity3d.com/2015/12/15/updated-webgl-benchmark-results/> for a link to the raw source for the benchmark project. This is over 3 years old and does not include any of the updates to unity to support newer features developed since then. This was also an experimental benchmark which may have had bugs which have definitely not been fixed since then. A newer version may not have the same number of intermittent failures we see on motog5. I think we should obtain a more recent version of the benchmark which supports mobile as well as desktop and which has support for full reporting of JavaScript errors so that we can diagnose benchmark failures adequately. This might be a dupe of bug 1506865 davehunt: What do you think?
Flags: needinfo?(dave.hunt)
See Also: → 1499253
Thanks :bc, this does indeed look like a duplicate of bug 1506865.
Status: NEW → RESOLVED
Closed: 7 years ago
Flags: needinfo?(dave.hunt)
Resolution: --- → DUPLICATE
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