Closed
Bug 1530901
Opened 7 years ago
Closed 7 years ago
Use glBufferSubData for PBO texture uploads on Mac
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
INVALID
People
(Reporter: jrmuizel, Unassigned)
References
Details
As I understand it we currently just use glBufferData. On Mac it looks like this causes an allocation each time and we can end up spending time pagefaulting the new allocation because of zero-fault-on-demand. Using glBufferSubData seems to avoid this problem.
| Reporter | ||
Comment 1•7 years ago
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||
I think we actually currently do this appropriately. I'll close for now.
Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → INVALID
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Description
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