Closed Bug 1530901 Opened 7 years ago Closed 7 years ago

Use glBufferSubData for PBO texture uploads on Mac

Categories

(Core :: Graphics: WebRender, enhancement, P3)

enhancement

Tracking

()

RESOLVED INVALID

People

(Reporter: jrmuizel, Unassigned)

References

Details

As I understand it we currently just use glBufferData. On Mac it looks like this causes an allocation each time and we can end up spending time pagefaulting the new allocation because of zero-fault-on-demand. Using glBufferSubData seems to avoid this problem.

Blocks: wr-67

I think we actually currently do this appropriately. I'll close for now.

Status: NEW → RESOLVED
Closed: 7 years ago
Resolution: --- → INVALID
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