Closed Bug 1536361 Opened 6 years ago Closed 8 months ago

Profile and optimize WR fragment shaders on Mali devices.

Categories

(Core :: Graphics: WebRender, enhancement, P2)

enhancement

Tracking

()

RESOLVED INACTIVE

People

(Reporter: gw, Unassigned)

References

(Blocks 1 open bug)

Details

(Whiteboard: [wr-amvp][wr-q2])

The Mali offline shader compiler can give cycle count estimates for shaders. We should do a general pass with this and see which shaders seem high on cycle count, and look for some easy wins / fast paths.

Assignee: nobody → gwatson
Priority: -- → P2
Whiteboard: [wr-amvp][wr-q2]

Assigning to nobody for now, since I don't plan to work on this in the short term.

Assignee: gwatson → nobody
Blocks: wr-mali
No longer blocks: wr-android
Severity: normal → S3
Status: NEW → RESOLVED
Closed: 8 months ago
Resolution: --- → INACTIVE
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