Closed
Bug 1536361
Opened 6 years ago
Closed 8 months ago
Profile and optimize WR fragment shaders on Mali devices.
Categories
(Core :: Graphics: WebRender, enhancement, P2)
Core
Graphics: WebRender
Tracking
()
RESOLVED
INACTIVE
People
(Reporter: gw, Unassigned)
References
(Blocks 1 open bug)
Details
(Whiteboard: [wr-amvp][wr-q2])
The Mali offline shader compiler can give cycle count estimates for shaders. We should do a general pass with this and see which shaders seem high on cycle count, and look for some easy wins / fast paths.
Reporter | ||
Updated•6 years ago
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Assignee: nobody → gwatson
Updated•6 years ago
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Depends on: wr-android-mvp
Updated•6 years ago
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Blocks: wr-android-mvp
No longer depends on: wr-android-mvp
Updated•6 years ago
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Priority: -- → P2
Updated•6 years ago
|
Whiteboard: [wr-amvp][wr-q2]
Reporter | ||
Comment 1•5 years ago
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||
Assigning to nobody for now, since I don't plan to work on this in the short term.
Assignee: gwatson → nobody
Updated•5 years ago
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Updated•5 years ago
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Updated•2 years ago
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Severity: normal → S3
Reporter | ||
Updated•8 months ago
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Status: NEW → RESOLVED
Closed: 8 months ago
Resolution: --- → INACTIVE
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Description
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