Closed Bug 1547091 Opened 5 years ago Closed 5 years ago

Instant Warping

Categories

(Core Graveyard :: Web Replay, enhancement, P5)

enhancement

Tracking

(Not tracked)

RESOLVED DUPLICATE of bug 1556813

People

(Reporter: bhackett1024, Unassigned)

References

Details

Similarly to instant stepping, if we know the possible time warp targets then we could eagerly generate the information at time warp targets, so that if a user warps to a console message or error then we could update the UI immediately, before a replaying process has reached that point. Unlike stepping, it might take a little while for a replaying process to reach the warp target and allow deeper queries about the program state there (evaluations and so forth). With many replaying children in a cloud based setup, this will be faster, though it's hard to put a bound on how long it will take to reach an arbitrary execution point in an arbitrary recording.

Type: enhancement → defect

The priority flag is not set for this bug.
:bhackett, could you have a look please?

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Flags: needinfo?(bhackett1024)
Type: defect → enhancement
Priority: -- → P5
Flags: needinfo?(bhackett1024)

I'm folding this into bug 1556813.

Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → DUPLICATE
Product: Core → Core Graveyard
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