Closed Bug 1558333 Opened 5 years ago Closed 2 years ago

Remove redundant VR screen buffer when doing GetVRFrame() on Android

Categories

(Core :: WebVR, task)

task
Not set
normal

Tracking

()

RESOLVED WONTFIX

People

(Reporter: daoshengmu, Unassigned)

References

Details

Attachments

(1 file)

It looks like the VR frame result has been rendered into gl->Screen() back buffer, we should not create an additional screen buffer, especially its size is very big. It would help us save GPU memory.

Assignee: nobody → dmu
See Also: → 1537961
Attachment #9071121 - Attachment description: Bug 1558333 - Just using gl->ScreeBuffer instead of creating a VR screen buffer. → Bug 1558333 - Using WebGL screen buffer instead of creating a VR screen buffer.
Assignee: dmu → kgilbert

The bug assignee didn't login in Bugzilla in the last 7 months.
:jimm, could you have a look please?
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Assignee: kearwood → nobody
Flags: needinfo?(jmathies)
Status: NEW → RESOLVED
Closed: 2 years ago
Flags: needinfo?(jmathies)
Resolution: --- → WONTFIX
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