Closed
Bug 1558333
Opened 5 years ago
Closed 2 years ago
Remove redundant VR screen buffer when doing GetVRFrame() on Android
Categories
(Core :: WebVR, task)
Core
WebVR
Tracking
()
RESOLVED
WONTFIX
People
(Reporter: daoshengmu, Unassigned)
References
Details
Attachments
(1 file)
It looks like the VR frame result has been rendered into gl->Screen() back buffer, we should not create an additional screen buffer, especially its size is very big. It would help us save GPU memory.
Reporter | ||
Comment 1•5 years ago
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MozReview-Commit-ID: L17L9Da3l8W
Reporter | ||
Updated•5 years ago
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Assignee: nobody → dmu
Updated•5 years ago
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Attachment #9071121 -
Attachment description: Bug 1558333 - Just using gl->ScreeBuffer instead of creating a VR screen buffer. → Bug 1558333 - Using WebGL screen buffer instead of creating a VR screen buffer.
Updated•4 years ago
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Assignee: dmu → kgilbert
Comment 2•2 years ago
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The bug assignee didn't login in Bugzilla in the last 7 months.
:jimm, could you have a look please?
For more information, please visit auto_nag documentation.
Assignee: kearwood → nobody
Flags: needinfo?(jmathies)
Updated•2 years ago
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Status: NEW → RESOLVED
Closed: 2 years ago
Flags: needinfo?(jmathies)
Resolution: --- → WONTFIX
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Description
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