Run WebGL mochitests on all desktop platforms
Categories
(Core :: Graphics: CanvasWebGL, task, P2)
Tracking
()
Tracking | Status | |
---|---|---|
firefox73 | --- | fixed |
People
(Reporter: jgilbert, Assigned: jgilbert)
References
Details
Attachments
(1 file)
Right now we have varied webgl test coverage.
We run all tests on Windows, and most tests on Mac.
We only run webgl1 tests on Linux, and no webgl tests on Android.
We should run on all platforms, and mark failures/skips as needed.
We should wait until after webgl-ipc refactor lands though, so we don't delay that any further.
Assignee | ||
Updated•5 years ago
|
Assignee | ||
Comment 1•5 years ago
|
||
Android seems to have harness issues (webgl1) and emulator issues (webgl2). Splitting those out of this bug.
Assignee | ||
Comment 2•5 years ago
|
||
Assignee | ||
Comment 4•5 years ago
|
||
Android 8.0 Pixel2 jobs are failing, which isn't a surprise.
What is a surprise is that they run on autoland but not try fuzzy -q 'webgl 'android
. >:(
Comment 5•5 years ago
|
||
Backed out changeset 8d01e0e7acc8 (Bug 1605822) for causing Android mochitest failures
Push with failures: https://treeherder.mozilla.org/#/jobs?repo=autoland&selectedJob=282804305&resultStatus=testfailed%2Cbusted%2Cexception&revision=8d01e0e7acc80798762b278f8ddf5b7e8dadd769
Failure log: https://treeherder.mozilla.org/logviewer.html#/jobs?job_id=282804305&repo=autoland&lineNumber=2659
Backout: https://hg.mozilla.org/integration/autoland/rev/031ebff3a9c6af67b7deb746df5f193465f51d92
Comment 8•5 years ago
|
||
bugherder |
https://hg.mozilla.org/mozilla-central/rev/bbd88dce8779
https://hg.mozilla.org/mozilla-central/rev/27d3433d99eb
Assignee | ||
Updated•5 years ago
|
Assignee | ||
Updated•5 years ago
|
Description
•