Closed
Bug 1609040
Opened 5 years ago
Closed 5 years ago
GLScreenBuffer should use EGL backend on Wayland
Categories
(Core :: Graphics: CanvasWebGL, enhancement)
Tracking
()
RESOLVED
DUPLICATE
of bug 1586696
People
(Reporter: ashie, Assigned: ashie)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
2.84 KB,
patch
|
Details | Diff | Splinter Review |
I've found that no accelerated backend for GLScreenBuffer is compiled on Wayland.
I've confirmed that EGL backend works fine and accelerates WebGL contents on Wayland when I disable e10s by MOZ_FORCE_DISABLE_E10S=1
(EGL backend isn't e10s aware except on Android).
Comment 1•5 years ago
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||
It looks similar to Bug 1586696.
Assignee | ||
Comment 2•5 years ago
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||
Thanks for the infomation!
Status: NEW → RESOLVED
Closed: 5 years ago
Resolution: --- → DUPLICATE
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Description
•