Open
Bug 1614694
Opened 5 years ago
Updated 2 years ago
Load non-startup shaders from disk in a background thread
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
NEW
People
(Reporter: jnicol, Assigned: jnicol)
References
(Blocks 1 open bug)
Details
(Whiteboard: wr-android)
Cached shaders not in the "startup shaders" list currently get loaded from disk on demand during rendering. We could instead load them in to memory in a background thread. Attempting to call glProgramBinary()
on them in the background might be a step too far (dealing with multiple contexts with shared state might not end well), but just having them in memory will help avoid disk IO during rendering.
Updated•5 years ago
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Blocks: wr-android
Whiteboard: wr-android
Updated•4 years ago
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Updated•2 years ago
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Severity: normal → S3
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Description
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