Closed
Bug 1622226
Opened 5 years ago
Closed 2 years ago
Pack more images in the shared texture cache
Categories
(Core :: Graphics: WebRender, task, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
WORKSFORME
People
(Reporter: nical, Unassigned)
References
(Blocks 1 open bug)
Details
A lot of batch breaks happen because of draw calls using the same shader but different textures (see https://bugzilla.mozilla.org/show_bug.cgi?id=1594474#c1).
It's worth investigating specifically which types of entry that don't go into the shared texture array break a lot of batches, and whether we can allow more of them to go into the shared texture array somehow.
Comment 1•2 years ago
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This seems to be working well right now, I see very few pages with high draw calls. If we get specific bugs / pages with performance issues related to draw call count, let's investigate them.
Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → WORKSFORME
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Description
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