Closed Bug 1622226 Opened 5 years ago Closed 2 years ago

Pack more images in the shared texture cache

Categories

(Core :: Graphics: WebRender, task, P3)

task

Tracking

()

RESOLVED WORKSFORME

People

(Reporter: nical, Unassigned)

References

(Blocks 1 open bug)

Details

A lot of batch breaks happen because of draw calls using the same shader but different textures (see https://bugzilla.mozilla.org/show_bug.cgi?id=1594474#c1).

It's worth investigating specifically which types of entry that don't go into the shared texture array break a lot of batches, and whether we can allow more of them to go into the shared texture array somehow.

Depends on: 1679751

This seems to be working well right now, I see very few pages with high draw calls. If we get specific bugs / pages with performance issues related to draw call count, let's investigate them.

Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → WORKSFORME
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