Closed
Bug 1623647
Opened 4 years ago
Closed 4 years ago
Picture caching allocates a lot of GPU memory
Categories
(Core :: Graphics: WebRender, defect, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla76
Tracking | Status | |
---|---|---|
firefox76 | --- | fixed |
People
(Reporter: nical, Assigned: nical)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
General observation that we dedicate a surprisingly high amount of GPU memory to picture cache tiles. The reallocation of the texture arrays for the tiles is costly (at least on intel). and things get generally slower when we are running low on memory (on intel).
example url https://www.sidewalklabs.com/
Assignee | ||
Comment 1•4 years ago
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Updated•4 years ago
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Assignee: nobody → nical.bugzilla
Status: NEW → ASSIGNED
Pushed by nsilva@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/610fe9c88f2e Allocate one screen's worth of picture cache tiles in each direction instead of three. r=gw
Comment 3•4 years ago
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Backout link: https://hg.mozilla.org/integration/autoland/rev/5868a89964eebb17c2a19be85879bbfc91f01c74
Backed out 3 changesets (Bug 1623777, Bug 1616901, Bug 1623647) for causing reftest failures.
Failure logs:
Pushed by nsilva@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/7f88fbe20e03 Allocate one screen's worth of picture cache tiles in each direction instead of three. r=gw
Comment 5•4 years ago
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bugherder |
Status: ASSIGNED → RESOLVED
Closed: 4 years ago
status-firefox76:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla76
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Description
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