Closed
Bug 1629704
Opened 6 years ago
Closed 6 years ago
Rotate vertex data textures per frame
Categories
(Core :: Graphics: WebRender, task)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla77
| Tracking | Status | |
|---|---|---|
| firefox77 | --- | fixed |
People
(Reporter: gw, Assigned: gw)
References
Details
Attachments
(1 file)
No description provided.
| Assignee | ||
Comment 1•6 years ago
|
||
On some (primarily older, integrated) drivers, we see significant
time in CPU stalls during updates to the vertex data textures.
As a short term fix, this patch creates an array of vertex data
textures, and rotates which set of them are in use each frame.
There are better long-term options (such as porting the GPU cache
scatter method, or perhaps using UBO/SSBOs here), but this is a
simple workaround for now.
Updated•6 years ago
|
Assignee: nobody → gwatson
Status: NEW → ASSIGNED
Pushed by gwatson@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/b396f2b243fd
Rotate vertex data textures per frame. r=Bert,kvark
Comment 3•6 years ago
|
||
| bugherder | ||
Status: ASSIGNED → RESOLVED
Closed: 6 years ago
status-firefox77:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla77
You need to log in
before you can comment on or make changes to this bug.
Description
•