Closed
Bug 1635649
Opened 4 years ago
Closed 4 years ago
Optimize texture(sampler2DArray) for same layer in SWGL. r?jrmuizel
Categories
(Core :: Graphics: WebRender, enhancement)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla78
Tracking | Status | |
---|---|---|
firefox78 | --- | fixed |
People
(Reporter: lsalzman, Assigned: lsalzman)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
We never sample from different layers within a chunk, so we do an expensive multiply across all lanes to calculate the layer offset. In SSE2, 32-bit multiplies can only be done 2 per register (see https://software.intel.com/sites/landingpage/IntrinsicsGuide/#expand=3726,3928,3910,3910&text=mm_mul_ep). Could conceivably use an FP mul, but it's just much better to do a scalar multiply here... Shaves a few percent off our image brush-heavy profiles.
Assignee | ||
Comment 1•4 years ago
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Pushed by lsalzman@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/7a34f25d1dc8 optimize texture(sampler2DArray) for same layer in SWGL. r=jrmuizel
Comment 3•4 years ago
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bugherder |
Status: ASSIGNED → RESOLVED
Closed: 4 years ago
status-firefox78:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla78
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Description
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