Closed
Bug 1645124
Opened 5 years ago
Closed 5 years ago
Frequent batch breaks caused by glyphs in different texture cache arrays
Categories
(Core :: Graphics: WebRender, enhancement, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
FIXED
mozilla79
Tracking | Status | |
---|---|---|
firefox79 | --- | fixed |
People
(Reporter: nical, Assigned: nical)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
I am seeing multiple batch breaks per frame on some pages where we intersect an incompatible batch after failing to add to a batch of the same type that use a different texture. For images this is expected in a lot of cases as anythign above 512px will get a standalon entry and never be batched, but I also see a lot of it with text runs which would ideally have all glyphs in the same texture array.
It's happening a lot with non-sub-px-aa text because the default texture array layer count for alpha textures is only 4.
Assignee | ||
Comment 1•5 years ago
|
||
This prevent frequent batch breaks with non-sub-px-aa text runs.
Pushed by nsilva@mozilla.com:
https://hg.mozilla.org/integration/autoland/rev/c79c961c7bfd
Bump the number of layers per alpha texture array from 4 to 8. r=gw
Comment 3•5 years ago
|
||
bugherder |
Status: NEW → RESOLVED
Closed: 5 years ago
status-firefox79:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → mozilla79
You need to log in
before you can comment on or make changes to this bug.
Description
•