Closed
Bug 1653940
Opened 5 years ago
Closed 2 years ago
Add option to disable parallel shader optimization pass during webrender build
Categories
(Core :: Graphics: WebRender, task, P3)
Core
Graphics: WebRender
Tracking
()
RESOLVED
INCOMPLETE
People
(Reporter: jnicol, Assigned: jnicol)
References
Details
(Keywords: intermittent-failure)
Currently during webrender's build script, the shaders are optimized in parallel using glslopt. There appears to be some thread-unsafety present in glslopt, leading to intermittent crashes during build (bug 1637148). Long term we should identify and fix the thread-unsafety, but in the short term it would be useful to have a method to optimize the shaders sequentially instead of in parallel.
Comment 1•2 years ago
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https://wiki.mozilla.org/Bug_Triage#Intermittent_Test_Failure_Cleanup
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Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → INCOMPLETE
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Description
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