Closed Bug 1653940 Opened 5 years ago Closed 2 years ago

Add option to disable parallel shader optimization pass during webrender build

Categories

(Core :: Graphics: WebRender, task, P3)

task

Tracking

()

RESOLVED INCOMPLETE

People

(Reporter: jnicol, Assigned: jnicol)

References

Details

(Keywords: intermittent-failure)

Currently during webrender's build script, the shaders are optimized in parallel using glslopt. There appears to be some thread-unsafety present in glslopt, leading to intermittent crashes during build (bug 1637148). Long term we should identify and fix the thread-unsafety, but in the short term it would be useful to have a method to optimize the shaders sequentially instead of in parallel.

Status: NEW → RESOLVED
Closed: 2 years ago
Resolution: --- → INCOMPLETE
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