Closed
Bug 1654169
Opened 4 years ago
Closed 4 years ago
Sync surface of GeckoSurface always uses non single buffer surface
Categories
(Core :: Graphics, enhancement)
Core
Graphics
Tracking
()
RESOLVED
FIXED
81 Branch
Tracking | Status | |
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firefox81 | --- | fixed |
People
(Reporter: sotaro, Assigned: sotaro)
References
(Blocks 1 open bug)
Details
Attachments
(1 file)
SyncSurface of GeckoSurface always uses non single buffer surface. non single buffer surface uses more memory than singe buffer surface.
Assignee | ||
Updated•4 years ago
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Assignee: nobody → sotaro.ikeda.g
Assignee | ||
Updated•4 years ago
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Summary: SyncSurface of GeckoSurface always uses non single buffer surface → Sync surface of GeckoSurface always uses non single buffer surface
Assignee | ||
Comment 1•4 years ago
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Assignee | ||
Comment 2•4 years ago
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:jhlin, is there a reason why single buffer mode surface is not used for sync surface?
Flags: needinfo?(jolin)
Comment 3•4 years ago
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(In reply to Sotaro Ikeda [:sotaro] from comment #2)
:jhlin, is there a reason why single buffer mode surface is not used for sync surface?
Not really. Thanks for the help!
Flags: needinfo?(jolin)
Assignee | ||
Comment 4•4 years ago
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Sync surface is used only when content process uses GonkSurfaceTexture. The following diagram might help to understand it.
Pushed by sikeda.birchill@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/faa4b21ccbf2 Use single buffered mode surface as sync surfacce if possible r=geckoview-reviewers,snorp
Comment 6•4 years ago
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bugherder |
Status: NEW → RESOLVED
Closed: 4 years ago
status-firefox81:
--- → fixed
Resolution: --- → FIXED
Target Milestone: --- → 81 Branch
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Description
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