Closed Bug 1666641 Opened 5 years ago Closed 5 years ago

Build hit-testing structure from clip templates

Categories

(Core :: Graphics: WebRender, task)

task

Tracking

()

RESOLVED FIXED
83 Branch
Tracking Status
firefox83 --- fixed

People

(Reporter: gw, Assigned: gw)

References

Details

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(1 file)

No description provided.

Previously, the hit-testing structure was built from the set of
clip-chains supplied to the frame builder, but this has several
disadvantages. Now, the hit-testing structure is built during
scene building, flattening clip templates into a set of clips
that applies to each hit-testing primitive.

The advantages are:

  • Most importantly, hit-testing doesn't rely on the existing
    clip-chain code, allowing changes and optimizations to that.
  • No need to read all of the clips for the entire scene, only
    clips that are referenced by hit-test items are read (which
    is typically a small fraction).
  • No need to read the clips each time the hit-tester is rebuilt,
    during frame building. Instead, the clips are read only once
    during each scene build.
  • Clips are stored in the hit testing scene, and thus shared
    among all hit-testers created for a given scene.
Assignee: nobody → gwatson
Status: NEW → ASSIGNED
Pushed by gwatson@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/11c0792e3eac Build hit-testing structure from clip templates. r=nical
Status: ASSIGNED → RESOLVED
Closed: 5 years ago
Resolution: --- → FIXED
Target Milestone: --- → 83 Branch
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